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  1. #1
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    104
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100

    Stop it.

    Stop using labels like " Hardcore raider" or "casual" like slurs.
    I locked in world 2nd in damage on DSR in patch 6.2 on RDM, and my favorite content is farming mounts from previous expansions with my FC.
    Some people love winning the hardest battles, while others just like collecting older mounts from primals with friends, but most frequent players actually enjoy doing both, and more! There are simply far too many progression systems now to be strictly labeling people as casual or hardcore. You have deep dungeon, field operation content, PVP, crafting, gathering, dedicated underunderzied content, limited jobs- All have active communities. None of which use raiding gear. The ultimate weapons don't even give useful stats outside of ultimate for any substantial amount of time.

    It is time to think individually for yourself.
    Drop the labels they're old. Just. Stop. Don't feel comfortable mimicking terms with sterotypic energy. I'm not sure, maybe its just an experienced players perspective, I just have never felt original seeing someone post something complaining about a demographic as being a reason something changed and felt good about myself, I just play the game and discuss because I love it. You. Should. Too. Source your claims if you make them. Educate yourself about a move you don't like before calling it useless. Just the base expectation behind any functional conversation, acknowledge the fundamentals so you can talk to each other with at least a mutual understanding. You can use my provided references but please join the balance. They aren't toxic please don't be afraid, the red mage lounge is full of funny memes.

    This was my final message, good bye strange mostly negative thread.
    (1)
    Last edited by Milkbeard; 12-24-2025 at 06:28 AM.

  2. #2
    Player
    Solilunaris's Avatar
    Join Date
    Jul 2019
    Posts
    31
    Character
    Vaasah Solilunaris
    World
    Zodiark
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Milkbeard View Post
    Stop using labels like " Hardcore raider" or "casual" like slurs.
    I locked in world 2nd in damage on DSR in patch 6.2 on RDM, and my favorite content is farming mounts from previous expansions with my FC.
    Some people love winning the hardest battles, while others just like collecting older mounts from primals with friends, but most frequent players actually enjoy doing both, and more! There are simply far too many progression systems now to be strictly labeling people as casual or hardcore. You have deep dungeon, field operation content, PVP, crafting, gathering, dedicated underunderzied content, limited jobs- All have active communities. None of which use raiding gear. The ultimate weapons don't even give useful stats outside of ultimate for any substantial amount of time.

    It is time to think individually for yourself.
    Drop the labels they're old. Just. Stop. Don't feel comfortable mimicking terms with sterotypic energy. I'm not sure, maybe its just an experienced players perspective, I just have never felt original seeing someone post something complaining about a demographic as being a reason something changed and felt good about myself, I just play the game and discuss because I love it. You. Should. Too. Source your claims if you make them. Educate yourself about a move you don't like before calling it useless. Just the base expectation behind any functional conversation, acknowledge the fundamentals so you can talk to each other with at least a mutual understanding. You can use my provided references but please join the balance. They aren't toxic please don't be afraid, the red mage lounge is full of funny memes.

    This was my final message, good bye strange mostly negative thread.

    i'm gonna be blunt: you sound unsufferable and keep missing the point of this thread.
    None of us gives a damn about high end raiding, or if they do they understand that a thread about JOB IDENTITY VS THE NEW CHANGES is not the place for whining and crying about hardcore raiding and crunching numbers. you are literally doing a side conversation alone and calling for people to "educate themselves".
    (9)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,175
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    OP main crux is only one: addition of melee combo range extension on Manafication being a strike to RDM’s identity. If you don’t want to engage with people ‘without basic knowledge’ (weird flex lol) as you put it, then you can just ignore the thread. Missing the main point then dropping the “Do you even balance bro???”-card isn’t quite a take to have, especially when dozen of people here are probably already in that discord anyway.

    I still find the job's fun, and it will probably stay as my #1 or #2 pick for a 'DPS flex' option, together with BLM up there despite their recent so called 'QoL'. But one cannot help and think: what more & which one will they take away next? Is this the 'introducing stress' they promised us before? lol.
    (5)
    Last edited by Rein_eon_Osborne; 12-24-2025 at 01:34 PM.

  4. #4
    Player
    Solilunaris's Avatar
    Join Date
    Jul 2019
    Posts
    31
    Character
    Vaasah Solilunaris
    World
    Zodiark
    Main Class
    Red Mage Lv 100
    anyway i have no idea of the reception of these changes in jp, but i hope they either rollback the change or add the "positionals". it would be a nice change
    (0)

  5. #5
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,360
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Solilunaris View Post
    anyway i have no idea of the reception of these changes in jp, but i hope they either rollback the change or add the "positionals". it would be a nice change
    Mostly positively received on twitter as far as I can tell, mixed to positive on the forum thread (not counting my own posts, obviously). In other places I see comments like "finally, took long enough". There does seem to be a few that do care about job identity, but it's definitely an uphill battle and balance/ease of use tends to be favored much more. I kinda think most people who really cared about job identity have long left or given up.

    I don't expect it to be rolled back for the rest of the expansion, if ever.
    (0)
    Last edited by Azurarok; 12-25-2025 at 12:30 PM.

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,324
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Azurarok View Post
    Mostly positively received on twitter as far as I can tell, mixed to positive on the forum thread (not counting my own posts, obviously). In other places I see comments like "finally, took long enough". There does seem to be a few that do care about job identity, but it's definitely an uphill battle and balance/ease of use tends to be favored much more. I kinda think most people who really cared about job identity have long left or given up.

    I don't expect it to be rolled back for the rest of the expansion, if ever.
    They're probably just going to end up increasing the baseline range to be on par with spells. You aren't playing Red Mage, you're playing [Caster], and [Caster] needs full uptime at range for the sake of the script.
    (1)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,515
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Daralii View Post
    They're probably just going to end up increasing the baseline range to be on par with spells. You aren't playing Red Mage, you're playing [Caster], and [Caster] needs full uptime at range for the sake of the script.
    Wonder if they'll also adjust SMN's Ifrit-Dash too then, though that one might slide under the radar because you can shift the timing of when the dash gets used around in the rotation, and it never falls in the 2min window

    The idea that 'you are playing [role]' does explain some things. Like 'why does SCH/SGE kit feel 90% identical', or 'why is every Tank apparently trending towards having the same rotation as WAR'
    (0)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  8. #8
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,445
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I'm confused what is so "job identity breaking" about it when you're still forced to do the other melee attacks in melee range when it's not up, and did nothing to the rest of the kit. I personally like it; if I know a fight well enough I can choose to save it for when a mechanic forces me away from easy melee range.
    (4)

  9. #9
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,325
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Infindox View Post
    I'm confused what is so "job identity breaking" about it when you're still forced to do the other melee attacks in melee range when it's not up, and did nothing to the rest of the kit. I personally like it; if I know a fight well enough I can choose to save it for when a mechanic forces me away from easy melee range.
    I think the most major concern here is that this is just a "canary in the coal mine" type situation. Sure now the job doesn't play that much differently than how it used to (and you're still encouraged to be in melee range for burst in a group situation given corps and engagement) but it creates a bit of awkwardness in how the job plays.. and the most likely next step for the devs to take after this given this change and their past history is to just throw the entire melee combo itself out the door by making it all ranged all the time. Of course none of us KNOW it's going to happen that way, but the best predictor of future behaviour is past behaviour and all that.
    Not to mention there's also the fact that Red Mages also had a tool in Reprise that could have served this exact purpose by becoming something like "Magicked Reprise" when under Manafication but instead of changing/updating that they instead chose to dunk on the uniqueness of the melee combo instead.
    (8)

  10. #10
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    872
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Infindox View Post
    I'm confused what is so "job identity breaking" about it when you're still forced to do the other melee attacks in melee range when it's not up, and did nothing to the rest of the kit. I personally like it; if I know a fight well enough I can choose to save it for when a mechanic forces me away from easy melee range.
    Like StriderShinryu said, it's mostly the worry about what comes next.

    If this was the very first change for a job or if others hadn't be handled so extremely in the not so distant past, then you would see far less outcry and defensive voices about it.
    The problem is that the job designers have a horrible track record of keeping job identity alive and given how other jobs have been handled, the next logical step would be for RDM to loose it's melee range identity and skill expression of it next.
    It also doesn't help that the devs are again far too secretive as to what they even plan in 8.0 or what they themselves see as job identity so this change seems like the first step to what they want to do.

    The only thought they have shown for the jobs lately was to adjust them for fight designs.
    One can like or dislike that but it's a clearly one sided direction without even listening to the other side or giving them alternatives.
    (5)

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