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  1. #1
    Player
    Solilunaris's Avatar
    Join Date
    Jul 2019
    Posts
    32
    Character
    Vaasah Solilunaris
    World
    Zodiark
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    Do we mean 6.1 pvp RDM or 7.1? Admittedly I hadn't touched PvP much at all in 7.x but I can't say I'm a fan of being turned into a Rose mage, whether it plays better or not.
    6.x was more fun for me personally but i don’t dislike 7.x. I agree with the rose mage theme, don’t dig it either too much but I like the fact that we go in melee a lot and still can shoot spells from a safe distance. It’s a nice go in - melee -go out explode combo that feels right given the job (and weapon: that’s how you do a rapier fight, quick attacks and if it’s not enough retreat to estimate and plan)
    (0)

  2. #2
    Player
    Kheiga's Avatar
    Join Date
    Feb 2022
    Posts
    12
    Character
    Kheiga Tidestar
    World
    Lich
    Main Class
    Red Mage Lv 100
    I still dont understand what's the issue with the job identity, verraise is still there and unchanged the job identity is there and untouched. RDM just got a QoL so it can be played at all outside of prog / zombie-ing :shrugers:
    (1)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,731
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kheiga View Post
    I still dont understand what's the issue with the job identity, verraise is still there and unchanged the job identity is there and untouched. RDM just got a QoL so it can be played at all outside of prog / zombie-ing :shrugers:
    The "Red Mage is Verraise" joke isn't getting funnier if you repeat it...
    (5)

  4. #4
    Player
    Kheiga's Avatar
    Join Date
    Feb 2022
    Posts
    12
    Character
    Kheiga Tidestar
    World
    Lich
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    The "Red Mage is Verraise" joke isn't getting funnier if you repeat it...
    Who said i am joking? Red mage is a res bot job and nothing else.
    (0)

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,126
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kheiga View Post
    Who said i am joking? Red mage is a res bot job and nothing else.
    I mean that's the only reason why you would bring a red mage anyway.

    I think it's more of a case that balanced is so skewed towards damage that your "pick" only matters for that, RDM being the very rare exception to the rule where it's utility is strong in some prog instances where you want to actually give up some damage for that utility.

    I think in general Job design is very flatly balanced towards damage output having so much meaning that of course a Job like red mage becomes "you bring a rez" and that's why your here, nothing else.

    Though on your eariler point of job identity, being made to go into melee ranged was actually a big reason why people liked the job, you know if people picked the mage with the sword you kinda expect them to go into melee and use the sword, changing that for fight design is similar to how they removed big casts from black mage because of fight design.

    I think the question we should have is how much are we willing to give up for fights to be better? I genuinely wish they focused a bit more on the job complexity and nuance bucket as that effects all forms of content you do rather then just higher end, I personally want something to practice and get better at which isn't just the fight, in fact I think fights should bring out different types of nuance like red mage optimising for melee strikes and if it can't work in that fight they shouldn't just rework a entire job, they should try to find a way to make it work for that said job.
    (1)
    Last edited by Rithy255; 12-23-2025 at 11:47 PM.

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,107
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Why should anyone require high end content knowledge when this discussion has basically gone

    1) people discussing why they don’t like this change because it affects the identity of the job

    2) someone randomly brings up savage optimisation that has near nothing to do with the point of how this is an identity problem and says “don’t pretend like the job is unplayable argue grown up points like wanting melee range back………which is exactly what the discussion was already about

    Nobody is arguing the class is unplayable in savage. People are saying “this class is a melee ranged hybrid, don’t make me do less melee for the sake of encounter design”
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Milkbeard's Avatar
    Join Date
    Sep 2015
    Posts
    104
    Character
    Milk Beard
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Milkbeard View Post
    People who are new to Red Mage or following "new-gen" takes are claiming the job is rigid. RDM is not locked to a 2-minute meta. We have the active choice to either Mana Rush or Align.

    Choosing to rush depends entirely on your group's projected clear time. For example, with a clear time of 7:30, it is objectively better to use Manafication on cooldown, which desyncs it from the 2-minute cycle. Even in a "Triple Melee" reopener, the first combo isn’t even under Embolden. Please be careful with what you say when jumping into RDM discussions if your only perspective is how the job fits into a standardized meta. Remember: Embolden is for the group; your resources are for the encounter.

    You should take the time to understand the complexity you’re missing: learn the difference between mana rushing, standard alignment, and hybrid play during Ultimate phases. "2-minute meta" is just a buzzword for our class—it’s simply when your group needs embolden and that isn't strictly locked to 2 mins either. If you’re complaining about the 2-minute meta, you’re really just complaining about doing a double-melee combo. If you don't like that, you haven’t liked the job for five years and should have switched by now.
    No, this wasn't directed at you. However I am appreciating how you are addressing it because you took time research. I don't really want to go through and quote some of the misinformed, kit ragging comments that have gathered in this thread though.

    Regarding TOP and Embolden: While selfishly desyncing Embolden can be optimal in specific meta scenarios, it is generally a risky move for rDPS that requires research. We 100% agree

    I want focus on Manafication and how mana rushing counters the generic arguments that red mage gameplay is centered around the 2 min windows, or embolden for that matter.

    The design of manaifciation is brilliant. It accommodates both strict alignment and on-CD usage, allowing different approaches to produce equally competitive parses depending on fight length and comp. One cannot claim RDM is locked into a 2-minute cycle when its most powerful CD manaifcation is most optimally used off CD leading to being outside of the 2 min window. This is what I meant by burst control. Without Embolden, the 2-minute meta arguments for RDM collapses entirely because emboldens your only move truly locked to the 2 minute cycle. You want at least 3 parts of the sword combo and your oGCDs under embolden, but you literally are just doing your rotation, you can choose to always align manaificaiton, or mana rush, when playing this job and do literally just as well in any content. You can just forget to press manaification for 10 seconds with zero punishment, especially if the content you're doing has no clear time or an unsure clear time because of prog.
    (0)

  8. #8
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    904
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Aidorouge View Post
    That's the thing that always gets me. I know full well I'm not good enough for hardcore content and wouldn't ever pretend otherwise, but even if I was, I wouldn't want to play with hardcore players because the majority of them act so insufferable, and most of them hate any casuals trying to enter "their" content anyway.

    Who would WANT to "git gud" if it means having to deal with people who act like that?
    Most raiders are actually chill people as are the more casual players.
    It's the bad apples on both sides that poison the outlook sadly.
    (3)

  9. #9
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,372
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Voidmage View Post
    Most raiders are actually chill people as are the more casual players.
    It's the bad apples on both sides that poison the outlook sadly.
    You're trying to talk to someone whose entire forum persona is shadowboxing with imaginary "toxic hardcores".
    (5)

  10. #10
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    574
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Voidmage View Post
    Most raiders are actually chill people as are the more casual players.
    It's the bad apples on both sides that poison the outlook sadly.
    The only things that aren't chill are chaotic alliance raids and unreals. Those 2 are mega definition of "leave after 1-2 wipe", throw tantrum, hate speech, spam xd and other emotes and complain. Today had to waste almost 2 hours just to find a proper unreal party that can do it, because for some reason people either troll too much or use 2000 tactics that they randomly found on internet.
    (0)

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