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  1. #31
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,098
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    This PvP isn't about getting gud anymore for the most part, I don't like it because of that. I had to no-life it 2 days to do that...Whatever changes they did like a year ago, made the game slower I think, which made lag more important again. Nowadays you would blame your internet connection more than the game engine registering something not correctly, I think I preferred it other way around. Bottom line is, the engine should be better...Wonder if they will ever do it.
    I don't know, I hate how everything feels like playing underwater after the registration changes, but on the other hand the way it slowed down everything and the game also got more balanced between burst and pressure/sustain is a godsent as far as I'm concerned. EW CriCon was all about one tap KOs and rocket tag and it frankly felt bad. DT in comparison is a lot more satisfying there, although unfortunately the devs seem to have completely dropped the ball with any pretense at job balance and actually fixing what's broken...
    (1)
    Secretly had a crush on Mao

  2. #32
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    412
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    - No playerbase
    - Depends on data centers
    - Most players know each other so they will coordinate better in games against you or hunt you down
    - Naming and shaming on certain servers (we know you)
    - Bad class balance where certain classes are god-tier for patches and devs don't care about it.
    - Spammers and abusers that play those same broken classes to get easy points (can you blame them though?)
    - Netcode which is seriously bad
    - People who use noclippy and xivalexander to get better ping and actions, thus advantage over you.
    - People who somehow grab a potion from you even though you ran to the potion 2 seconds earlier but it didn't count.
    - Win traders
    - People who pretend to be bad to lose on purpose or to troll someone specific
    - Boosted people or those that got into diamond / crystal by "Luck" of getting 5+ winning streaks because enemy team decided to afk / 4 man every single game. Those are the worst ones as it shows no skills whatsoever to how they managed to come to that rank. It was pure luck, thus why some people even in Omega are somewhat thrash.
    - Usage of combat plugins to auto-play / bot farm, execute perfect barrier, healing. Very well known thing specially since you play as whm or someone else and you notice a certain player doing barrier at exact moment of whm lb. Same as monk lb during dragoon lb to kill him.

    All in all, it's a garbage mode that will suck your life out should you play it. I did my thing, got rewards and now I'm retired for good. Even just by watching it on streams, I can feel player's frustration and madness.
    (6)
    Last edited by MayuAmakura; 01-24-2026 at 10:20 AM.

  3. #33
    Player
    ShirakoTheFirst's Avatar
    Join Date
    Mar 2025
    Location
    Gridania/Mana-Anima
    Posts
    6
    Character
    Riala Ri'saad
    World
    Anima
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    But I do agree that as someone that plays on JP as well on the side, the difference with EU is night and day because in JP you're mostly matched with players of relative skill due to their player pool being way more sustainable.
    In what world is it easy to climb on JP? Not the one I'm playing; every match I'm playing feels like I'm playing against quarter finals level opponents. And when those oppents get onto my team the match after, They somehow lose all their claws and fangs and do just as bad as me. So no, it is not easy to rank up, not at all, else I wouldn't be having the discussion from this point of contention.

    My time isn't rewarded for what I put in, a bronze frame and 1k crystals is not sufficient.

    I understand the higher ranks get the rewards they do for the skill they've demonstrated in attaining the rank they'vegotten, I'm not fighting against that. Good for them, but I get nothing for playing just as hard and as long. So I'm stuck in bronze, okay, why in the F* should I continue if my time won't be rewarded, since my skill isn't. Because as it stands, all my time gets me is a slap on the back and a 'Good job Sport'.

    That's what my time gets me. All I'm asking is a way to eventually earn commendation crystals through time invested. For someone like me, an abject bronze rank failure, play at least a hundred games if you cant get out of bronze, and you will earn a commendation fragment. You automatically get that shard if you get to silver, and get another shard if you reach gold/plat, so if you don't make it out of that, you get two shards or half a comm crystal a season. And then two final fragments for reaching diamond. And then whatever crystal rewards on top of the fragment rewards. So if you're a garbage level like everyone wants to say I am, I can at least make progress on obtaining comm crystals through the time I put in playing games. I don't know how long each CC season lasts, I'll be generous and say 3 months, so if you never leave bronze and play 100 matches, at least, each season, you can get one comm crystal a year, so it would take two years to get get a single augmented hellhound weapon if you're me. If you're skilled, in one season.

    Please tell me why that wouldn't be fair.

    I'm not asking for the moon, I don't want the moon. I just want my time to be valued as much as everyone elses. Is that so much to ask? Because the wolf marks are practically worthless to me, I've bought everything from that vendor, almost have the trophy crystal vendor bought out. So why should I continue to play if I can't at least feel like I'm making progress?

    Serious question: Why should I continue? I clearly can't progress, and I don't get any rewards for trying. So there's nothing for me. I enjoy playing PvP in games, even though it gets my blood pressure up because I tend to get competitive. So why should I try if my time isn't being acknowledged, even in some small minute way?
    (2)

  4. #34
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    159
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ShirakoTheFirst View Post
    All I'm asking is a way to eventually earn commendation crystals through time invested.
    If I understand your point right, then I'd also assume that you share the same feelings for Ultimate weapons only being locked behind clearing an ultimate? Maybe there should be a way to earn a fraction of an ultimate token's worth if the game is somehow able to detect that you cleared a phase or something?
    It's not a very popular opinion, but it's fair, I guess.
    Personally I don't think time invested alone amounts to anything, because you could've been doing anything in that time, such as trolling your team and running into the enemy team to die. Not an activity that makes sense to reward.

    I think climbing is hard because the queue rarely pops from Bronze to Platinum, and when it does pop, you're usually going to play the same 10 people for a good while, which means a higher chance to get someone on your team that doesn't know what Recuperate is. The only advice I have to offer is to unlock all your jobs and play as one that someone you don't want on your team is playing.
    Diamond to Crystal is where the queue pops more often, and also where you'll see an extreme shift of playstyle to targeting one person with stuns, silence, and burst damage at a time. I think it's a significant learning curve here, as you'll have to adjust to bait cooldowns and figure out when it's time for your team to be defensive or offensive.
    (0)

  5. #35
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    500
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ShirakoTheFirst View Post
    Serious question: Why should I continue? I clearly can't progress, and I don't get any rewards for trying. So there's nothing for me. I enjoy playing PvP in games, even though it gets my blood pressure up because I tend to get competitive. So why should I try if my time isn't being acknowledged, even in some small minute way?
    That's always been my problem with Ranked modes in general. I'm not good enough to make the time invested worth it, so why would I invest my time into it at all? When I know I'm permanent Bronze, there's no point in showing up for even the minimum matches to qualify for that much, better to ignore the mode completely.
    (2)

  6. #36
    Player
    TimotheusReed's Avatar
    Join Date
    Apr 2022
    Posts
    92
    Character
    Timotheus Reed
    World
    Omega
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by flowerfairy View Post
    If I understand your point right, then I'd also assume that you share the same feelings for Ultimate weapons only being locked behind clearing an ultimate? Maybe there should be a way to earn a fraction of an ultimate token's worth if the game is somehow able to detect that you cleared a phase or something?
    It's not a very popular opinion, but it's fair, I guess.
    Personally I don't think time invested alone amounts to anything, because you could've been doing anything in that time, such as trolling your team and running into the enemy team to die. Not an activity that makes sense to reward.
    In threads like these there are always people like this making bad faith arguments.
    You can't really compare getting an Ultimate weapon in PVE to earning recommendation crystals or ranked rewards in Pvp.

    Let's look at the numbers first: If you compare the raw numbers on FFXIV achievment sites 10% of players have cleared an Ultimate. If you compare this to the players who reach Crystal in Pvp it is 3% on achievment sites.
    So for the general playerbase it is already harder to get to Crystal than to clear an Ultimate. And even then you won't really be able to something from it (like the new armor) if you don't reach Crystal several seasons in a row.
    Also Pvp rewards are locked behind FOMO and if you want to get the new armor sets you have to either reach Diamond/Crystal several seasons in a row or consistently reach Top 300 (which is not even 0.1% of the playerbase).

    You are comparing rewards which are obtainable to 10% of the playerbase to rewards which are obtainable only for 0.1% of the playerbase.
    We can maybe start comparing getting pvp rewards with getting an Ultimate weapon once the high-rank Pvp rewards can also be obtained by 10% of players.

    But as long as they are still only obtainable for 0.1% of players the demand to adjust the obtainability of pvp rewards is justified in my opinion.

    And I wasn't even mentioning that you are locked out of even ranking up during the season if you dont play at the right time.
    But you can ALWAYS do an Ultimate as long as you find a group of players willing to do the content.
    (3)
    Last edited by TimotheusReed; 01-31-2026 at 09:31 AM.

  7. #37
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    159
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TimotheusReed View Post
    Let's look at the numbers first: If you compare the raw numbers on FFXIV achievment sites 10% of players have cleared an Ultimate. If you compare this to the players who reach Crystal in Pvp it is 3% on achievment sites.
    So for the general playerbase it is already harder to get to Crystal than to clear an Ultimate. And even then you won't really be able to something from it (like the new armor) if you don't reach Crystal several seasons in a row.
    Also Pvp rewards are locked behind FOMO and if you want to get the new armor sets you have to either reach Diamond/Crystal several seasons in a row or consistently reach Top 300 (which is not even 0.1% of the playerbase).
    I compared commendation crystals to ultimate tokens in the sense of prestige. I'm talking about how to measure someone's worthiness to earn a commendation crystal.
    You're talking about total achievement percentiles from the entirety of the game's population, which is already known to not engage in PvP as much as they do PvE. I'm sure that's also evident in whatever you use to track achievements.
    I don't disagree with what you're saying, but also it's not even what I said. There's no FOMO in commendation crystals, and nobody's even talking about the battle pass series rewards (aren't they putting the old ones up for trophy crystals already?) Isn't this a bad faith argument itself?

    And I wasn't even mentioning that you are locked out of even ranking up during the season if you dont play at the right time.
    The new ranked season always starts after the last one so I'm not really sure what you mean here...
    Are you talking about not enough people playing? Or that your rank gets reset after the season ends?
    (0)

  8. #38
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,098
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ShirakoTheFirst View Post
    In what world is it easy to climb on JP? Not the one I'm playing; every match I'm playing feels like I'm playing against quarter finals level opponents. And when those oppents get onto my team the match after, They somehow lose all their claws and fangs and do just as bad as me. So no, it is not easy to rank up, not at all, else I wouldn't be having the discussion from this point of contention.

    My time isn't rewarded for what I put in, a bronze frame and 1k crystals is not sufficient.

    I understand the higher ranks get the rewards they do for the skill they've demonstrated in attaining the rank they'vegotten, I'm not fighting against that. Good for them, but I get nothing for playing just as hard and as long. So I'm stuck in bronze, okay, why in the F* should I continue if my time won't be rewarded, since my skill isn't. Because as it stands, all my time gets me is a slap on the back and a 'Good job Sport'.

    That's what my time gets me. All I'm asking is a way to eventually earn commendation crystals through time invested. For someone like me, an abject bronze rank failure, play at least a hundred games if you cant get out of bronze, and you will earn a commendation fragment. You automatically get that shard if you get to silver, and get another shard if you reach gold/plat, so if you don't make it out of that, you get two shards or half a comm crystal a season. And then two final fragments for reaching diamond. And then whatever crystal rewards on top of the fragment rewards. So if you're a garbage level like everyone wants to say I am, I can at least make progress on obtaining comm crystals through the time I put in playing games. I don't know how long each CC season lasts, I'll be generous and say 3 months, so if you never leave bronze and play 100 matches, at least, each season, you can get one comm crystal a year, so it would take two years to get get a single augmented hellhound weapon if you're me. If you're skilled, in one season.

    Please tell me why that wouldn't be fair.

    I'm not asking for the moon, I don't want the moon. I just want my time to be valued as much as everyone elses. Is that so much to ask? Because the wolf marks are practically worthless to me, I've bought everything from that vendor, almost have the trophy crystal vendor bought out. So why should I continue to play if I can't at least feel like I'm making progress?

    Serious question: Why should I continue? I clearly can't progress, and I don't get any rewards for trying. So there's nothing for me. I enjoy playing PvP in games, even though it gets my blood pressure up because I tend to get competitive. So why should I try if my time isn't being acknowledged, even in some small minute way?
    I'm not saying it's easy to climb on JP, I'm saying it's a bit easier (or perhaps less frustrating would be more correct), because there is less random white noise (either sandbaggers or abnormally skilled players for that skill pool) and they also play a lot less like clowns when it comes to game sense and objectives. The highest I've peaked everywhere was on my first season on JP in spite of the crazy lag, but I'm unable to replicate this again and seem to hover at a similar crystal rating than on EU right now.

    Again all I'm saying is that there is less useless games you just have to eat and that waste your time. Doesn't mean that there is less games ending up under 2-3min because it's a stomp though. Doesn't mean there is less people literally throwing games either. There is a lot of those too. But you will never find the usual match bullying on JP that you find in 90% of the games on EU where the team just decides to go for the obviously lowest rated player in the enemy team (say a diam 4 when there is also omega players in the pool). I don't know how much this happens at lower tiers though, but you can bet that as soon as people keep matching with the same people, they'll start targeting specific players there too.

    You're also preaching to the choir on rewards, every rank should be rewarded for playing ranked. Every rank should feel valued for wherever their skill level lies, instead of constantly telling them they're worth nothing until they reach at least diamond. Every rank shouldn't come with the expectation that the goal is to reach diam/crystal else you can just quit the game.

    To your last question: have you tried looking for advice or guidance? There is a lot of players and communities that can help. The main hurdle when trying to figure everything on your own is that what specifically tends to be roadblocks is the inability to actually see what we're doing wrong ourselves a lot of the time, or what we could be doing better.
    (1)
    Secretly had a crush on Mao

  9. #39
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,028
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by TimotheusReed View Post
    snip
    I agree with this. And I think another point is that PvP's reward psychology is different from ultimate reward psychology.

    Conceptually ultimate is all-or-nothing. You either clear it or you don't. Comparing progress to ranks below crystal is a contrived comparison in my opinion because ultimate has one goal (clear it) and mere progress means you haven't reached it. It's cool that you got this far but you didn't succeed at the one thing you needed to do.
    It's also a lot more about long-term team success, clearing one thing together after weeks/months of work.

    PvP ranking is different. Unlike ultimates, personal progress in PvP is the end goal.
    It is a perfectly reasonable motivation to reach a rank below crystal. You didn't fail your one objective if you haven't reached the latter (and some people might never reach crystal anyway).
    It's a lot more individualistic because PvP is about measuring nothing but your own growth/state vs. the long-term team aspect of ultimates.

    To make a cheesy comparison, ultimate is a lot more about the destination (clear an ultimate and then the next when it releases) and PvP is a lot more about the journey (steadily become better/reach a higher score across a continuous time frame).

    That personal journey is also reflected in the fact that it can take several seasons for somebody to become good enough to reach crystal but you'll still have a feeling of success while you progress through the ranks over time.
    It might also take you several ultimates until you manage to beat (a current) one, but the progress experience is different. It's not "I reached this new official milestone and maybe next season I can score even higher", it's a lot more binary: "no success, no success, no success" until you finally have a "success".

    I don't know what the best reward system is so I don't want to comment on commendation crystals in particular but I do agree that PvP's reward structure should better reward the journey/the personal progress which lies at the heart of its mode.

    --

    (Yes, ideally playing pvp/progressing should be a reward in and of itself and a lot of pvp regulars are intrinsically motivated. But imo in its current iteration CC is just not appealing to people who might potentially enjoy ranked PvP but aren't sold on it yet/have little experience. If you are just starting out or stuck at lower ranks your experience might be so miserable you associate nothing but negativity with this mode.
    So I think especially at the start/at lower ranks small but steady experiences of success are important to keep people engaged until they are in a place where they can extract feelings of success from their progress itself and the satisfaction of getting better has turned into an intrinsic motivator.)
    (0)
    Last edited by Loggos; 01-31-2026 at 07:26 PM.

  10. #40
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    159
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Loggos View Post
    PvP ranking is different. Unlike ultimates, personal progress in PvP is the end goal.
    It is a perfectly reasonable motivation to reach a rank below crystal. You didn't fail your one objective if you haven't reached the latter (and some people might never reach crystal anyway).
    I find this point more agreeable than population and time invested. Yes, every rank should be rewarded.
    It's a specific reward which OP wants, which is commendation crystals, which are used for glowing weapons and the feast glamour. Right now those are deemed as "prestige" as getting a Diamond/Crystal portrait background, proof of your personal progress.
    If I understand you right, you're talking about a generalized, more rewarding system, which doesn't specifically have to be commendation crystals. And when I take a closer look, I suppose the reward from Bronze to Crystal is just a portrait background, basically a "all I got was this stupid tshirt" deal
    If there was another reward glamour for reaching at least Bronze to Platinum, would that also be satisfactory? Or does it HAVE to be commendation crystals?
    I guess the point I'm trying to make is, if all rewards can be reached through any rank, is it really motivation to climb or continue playing?
    Or maybe the "ultimate" reward just be the Diamond/Crystal background, and glamour should stay accessible to everyone?
    This is sort of why I brought up Ultimate weapons. Perhaps the weapons can be more easily achieved, but the legend titles go to those that made that end goal.

    I think another fair point is that it takes months for a season to finish, which means months until you can receive your reward, and this is really unacceptable for a monthly subscription game. You should be able to receive your reward as soon as you get the rank.
    (1)

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