Yea, Red Mage is good, I wouldn't have played it since launch if I thought otherwise. Sounds like you have problems with the game man, not red mage.You speak as if the devs have spent the last 4 years doing banger after banger on combat combat changes then had one change that was mildly controversial and then go “why are you losing your minds”
For a lot of people this is another in a long long line of shaving away interesting pain points in a job for the sake of ~~(flawed)~~ encounter design. GNB is another, as is BLM, PCT, MCH, PLD, SMN, the healers, DRG and a few others I can’t remember
Unless your perspective is solely focused on not wanting to miss the melee combo in a strict positional limitation of the encounter design then at absolute best this change could be considered vaguely neutral, if you care about the hybrid design of the job this is an objective reduction in its identity on that front. And people don’t have a lot of evidence that this is moving the job in a positive direction considering their track record with at least half of the other jobs
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