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Thread: RDM Changes

  1. #1
    Player
    WawaMaxHeightLala's Avatar
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    May 2024
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    9
    Character
    Sofina Wawan
    World
    Midgardsormr
    Main Class
    Red Mage Lv 100

    RDM Changes

    Haven't logged since patch dropped since I've been working but my heart sunk seeing manafication has been totally changed to make melee combo no longer a melee combo. In a time where there is a lot of growing feeling of jobs feeling "same-y" this seems like a huge step in the wrong direction to make RDM fit into this as well. The gimmick of needing to start our most powerful spells my maintaining melee uptime for 5 SECONDS is the sole hurdle to overcome. Some EX amd Savage mechs challenge this but changing how the skill works in this way removes the fun challenge that happened on occasion.

    I'm glad the melee requirement isnt gone wholesale from the job but feeling pretty cynical about 8.0 job reworks if this is the direction the job is going for the last raid tier until that rework.

    I sincerely hope SE considers that these small job identity components make jobs feel special and when they erode it doesnt make the game more fun because it got easier. I want to be challenged.
    (12)

  2. #2
    Player
    Carighan's Avatar
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    Apr 2018
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    1,395
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    What is extra annoying about this cheap cop-out for a fight that is no longer even relevant is that they didn't even give it a ranged animation. Like, you could have at least done that, Square!
    (5)

  3. #3
    Player
    Valence's Avatar
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    Oct 2018
    Posts
    4,788
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Don't worry with a little luck they'll come up in apologies and say that when people said "buff RDM damage" they understood "buff RDM's range" like that time they did that with Iajutsu on SAM...
    (3)
    Secretly had a crush on Mao

  4. #4
    Player
    AlexLouw's Avatar
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    Jul 2024
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    2
    Character
    Alex Louw
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    I am EXTREMELY disappointed by these RDM changes. As someone that has taken RDM to TOP DSR and TEA(Not FRU since my static wanted busted Picto) trying to keep melee uptime was the most fun part, especially in the 2 min buff window. Dunno I returned since its been a while but after I found this out I think im likely to leave again.
    (8)
    Last edited by AlexLouw; Yesterday at 02:40 AM.

  5. #5
    Player
    Carighan's Avatar
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    Apr 2018
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    1,395
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I'd honestly rather have them seen reclassify RDM as melee DPS instead of this, tbh.
    (5)

  6. #6
    Player
    WawaMaxHeightLala's Avatar
    Join Date
    May 2024
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    9
    Character
    Sofina Wawan
    World
    Midgardsormr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Carighan View Post
    What is extra annoying about this cheap cop-out for a fight that is no longer even relevant is that they didn't even give it a ranged animation. Like, you could have at least done that, Square!
    I said it in another thread too something similar, like either make manafication create a phantom version of our character that can be in melee range executing our attacks to maintain some degree of job identity (although I still stand by removing melee requirement is a mistake I just assume SE is committed to this decision because they want to commit to this form of fight design)
    (0)

  7. #7
    Player
    Rithy255's Avatar
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    May 2022
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    2,026
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Carighan View Post
    I'd honestly rather have them seen reclassify RDM as melee DPS instead of this, tbh.
    I wish it was a melee dps that functions similar to Paladin in that it would have a lot of ranged magic attacks, it being a magic ranged means you'll always hardly ever be using your sword.

    At the very least i would love melee to be a big part of the job if not burst it could be a part of the filler rotation where melee will do slightly more mixed in with some magic attacks but isn't a massive loss if you stay full ranged, so it could function in all fights but the optimisation would be even more about your melee.

    Theirs genuinely so much they can do with red mage to make it feel like it uses both melee and magic but they just keep adding random finishers and not actually addressing the job.
    (2)

  8. #8
    Player
    Valence's Avatar
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    Oct 2018
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    4,788
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Don't worry next patch they'll give ranged attacks to every tanks because PLD has those already.
    (2)
    Secretly had a crush on Mao

  9. #9
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,395
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    Don't worry next patch they'll give ranged attacks to every tanks because PLD has those already.
    Dark Knight throwing their sword Braveheart style?
    (0)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,788
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Carighan View Post
    Dark Knight throwing their sword Braveheart style?
    No, DRK just performing the Torcleaver combo in the air at 25y from the target.
    (0)
    Secretly had a crush on Mao