Quote Originally Posted by Carighan View Post
What is extra annoying about this cheap cop-out for a fight that is no longer even relevant is that they didn't even give it a ranged animation. Like, you could have at least done that, Square!
I said it in another thread too something similar, like either make manafication create a phantom version of our character that can be in melee range executing our attacks to maintain some degree of job identity (although I still stand by removing melee requirement is a mistake I just assume SE is committed to this decision because they want to commit to this form of fight design)