Oh yeah I saw the xeno video, honestly most the things were to be expected. I don't even dislike the guy, I do think he has takes that are very much "agree with me or your stupid" which I don't really like but it is what it is. I think I just have fundamental disagreements with them that's fine you don't agree with everyone in life. I did see comments saying oh I don't raid; No I just don't raid on this character (I used to when I wasn't so good at the game and new, but i switched characters a long time back now). I don't want people checking out my raid logs to see if my opinion is valuable or not in their eyes. I generally care about some level of privacy on these forums because some people are just unhinged. Though I've not done the 7.2 Savage arcadian raids I've only done M1S-M3S I am frankly a Casual Raider who isn't the best in the world though I think I should still frankly have a opinion on things lol.
My main pov is I don't think jobs need to burst every minute to be fun, I frankly don't like having similar burst profiles to begin with, 1 minute burst jobs maybe burst more and have more "fun" so to speak but I don't really think that's the right way to go about every tank design, I much rather have tanks have different burst profiles which having 2 tanks at 2 minutes and 2 tanks a 1 minutes does somewhat achieve.
On the filler question, no 1, 2, 3 isn't the only filler theirs ways of making more interesting filler I don't get why this was took as 1, 2, 3 can be the only "filler" the filler shouldn't feel boring. The point in making good filler is that instead of having a job that's only "fun to burst" (I don't personally find fellcleave, Lion heart combo ect. As fun burst) they have a fun general rotation, even when not bursting which should be the goal of good job design at least rotationally.
I think at the end of the day people are going to dislike changes in any sort of direction, my ideal for the game is that certain jobs have appeal to different players I don't think every needs to be appealing to the same player, some of that appeal is accounting for "Jank" such as Paladin having different rotations back before 6.3 things to learn, or gunbreaker being a 2 minute job with having to not overcap ammo as a part of the frustration that was took out, I think that's fine because Warrior exists to be less frustrating to people who don't like that sort of thing in their job. But the thing is people do actually into some friction and frustrating aspects about jobs, just like learning a fight will have some friction and frustrations towards it mastering a job and getting good at it feels more rewarding to me personally, hence why I enjoyed old Paladin despite most people who played tank in general but not paladin didn't like it, now people like me who did enjoy old paladin just kind of have to accept that theirs not really a tank that would give us the general satisfaction I got from playing old Paladin.


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