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  1. #24
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,420
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Carstien View Post
    You're not wrong, there are many ways they can even out the potentcy variance of lionheart, each with it's own problems. Talk about making it feel like WAR, that's what making it autocrit would do as you know. Giving it a continuation and lowering potency just turns it into gnashing fang. Not a bad thing but at that point why?

    A 1 minute burst though, is something that works for tanks because of the downtime between burst windows and how much less active every tank rotation is by design. They'd have to change that whole design to make it a bad option and as for the 2 min burst window itself, that isn't changing. It was made that way for a reason, so all jobs can feed into it or from it with consistency. That's why 90s buffs were generally removed, why anything but a 2min buff is pretty rare in jobs now. No matter what time frame you put for the raid buffs though, whether standardizing to a 1 min, 2 min, 3 min, 90 sec, etc...it doesn't matter. People will save their strongest skills for that window giving the option no matter where it is, after using in the opener, or they will complain that their best skills fall out of it. Look no further than MNK for an example that uses a redundant skill in the opener so they don't end up with their most powerful outside of raid buffs, where it would fall if playing as designed. If you've never tried it just look up double lunar opener for MNK.

    Ultimately there is no perfect solution for everybody but I think this one is pretty clean for me with my 1 day of experience in it. That's all I got.
    Yes, in case it wasn't obvious, me saying 'Make Lionheart guaranteed to Crit' was sarcasm, alluding to how you would, with such a change, press Inner Release Bloodfest, and then press 3 Fell Cleaves 3 Lionheart Combo hits. And all 3 hits would be guaranteed to Crit and DHit and everyone would cheer and say 'wow this feels so cool I love big number'

    'At that point, why?' Why, is because Gnashing Fang is a GNB thing, and Lionheart with Continuation feeling like a GNB thing (Gnashing Fang) makes Lionheart itself feel like a GNB thing, instead of a bastardized 'every Tank has this' thing. It would feed into GNB identity, not diminish it, to have more Continuation usage in the rotation. Heck, stick a Continuation onto Double Down too

    I am aware of Double Lunar opener on Monk. But that proves the point: Every Job conforms to the 2min burst window, and if it doesn't for any reason, either SE changes it so that it does (because god forbid we acknowledge that the 2min meta is the problem, not the Jobs), or the playerbase finds a rotation that forces conformity, even if that means the resulting rotation is janky as hell. Overcapping a Nadi on purpose seems counterintuitive to me, but thanks to SE's lack of action to address the issue, and the DPS gain from playing the 'weird' rotation, that's how MNK is until further notice. But there's been times in the past when weird interactions didn't get hammered into conformity by SE. NIN, in SB, was able to get a TINY DPS gain by using Fuma - Katon - Doton with TCJ, rather than the standard Fuma - Raiton - Suiton the devs expected. Rather than immediately crater the discovered gameplay, they applied a nerf elsewhere in the kit (iirc it was to one of their 123 combo), to make sure NIN didn't massively overperform, but let the weird optimization remain in place (then they cratered it in 5.0/5.1 by adjusting the Ninjutsu potencies (and making them GCD), and then fully buried it in 6.1 when they made Hide reset Doton)
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    Last edited by ForsakenRoe; Yesterday at 07:21 AM.