Quote Originally Posted by Servebotfrank View Post
I think people are confusing "rigid/strict and punishing" with difficulty when they don't have anything to do with each other. Gunbreaker has never been a difficult job, it was just a strict job. There wasn't any complex decision making to make with the rotation to account for downtime, you just had to eat the downtime (accepting the damage loss or drift)
This is not true. Back when cartridge was harder to manage, one of the biggest optimizations you can do on fights with irregular downtime is figuring out how many burst strikes you can use. Another is learning when to optimally use the AoE combo in order to get cartridge, as it required one less GCD. Burning cartridge through the AoE also presented another avenue for optimization. This is fairly significant on P6 in DSR where downtime, AoE uptime (you aren't between both dragons all the time in P6) and managing bursts all coincide in a way that no other tanks had at the time.