Undo ALL of the GNB changes.
It's unplayable, it was good as it was. You didn't need to change it.
Undo ALL of the GNB changes.
It's unplayable, it was good as it was. You didn't need to change it.


No idea why they thought that making GNB play like WAR, with the whole 'press 60s CD, then big hit 3 times in a row', was necessary, especially since DRK also already had that design element in the kit. At least with PLD's 60s they press the 'big hit' button 4 times in a row instead of 3 so it's slightly different /s
It's like carcinization. Every Job's design trends towards being a Warrior. Even non-Tank roles are getting it too, with WHM getting 3 Glare4's after pressing POM (so maybe that's going to be reduced to 60s next)
I saw 60cd change and thought: "Okay, 2 min meta gone, maybe i can solo things faster and better now". Then you see bunch of potencies nerfed and some abilities require 2 cartridges and stacking ability now. It really does look like it's war now because ability that stacks 2 times = check, 60cd one core = check.
I'm not sure about the changes of yet as I'm not much of a Gunbreaker player and I'm also not sure how strong or weak it is now.
But at the very least, this new "overcart" thing was very confusing to look at. Gold bullets are two bullets? We needed The Powder Gauge to extend and actually show 6 bullets.
Too much visual information going on, for a job they were attempting to simplify, it just felt overwhelming.

If playing clunky and easily getting fcked over by kill times means "good" to you, then that's a you issue. Because that is exactly how the job was to many many players and why this change was made. The job is now more flexible in downtime situations and has a more free playstyle which doesn't make you despair as soon as you have to take a GCD of downtime and suddenly your entire rotation is messed up and you now end up having to either delay burst or live with sacrificing a cartridge. And in terms of rotation, not much changes btw. It plays mostly the same, just with less having to worry about everything lining up perfectly. And the "nerf" is around 1% by the way, it is almost not noticable.
Last edited by IzanamiNoMikotoo; 12-18-2025 at 02:47 AM.

They took a look at the tank's general dps amount and probably considered that GNB is too powerful, and so they nerfed it. I do enjoy having more charges though.I saw 60cd change and thought: "Okay, 2 min meta gone, maybe i can solo things faster and better now". Then you see bunch of potencies nerfed and some abilities require 2 cartridges and stacking ability now. It really does look like it's war now because ability that stacks 2 times = check, 60cd one core = check.
oh no, your job is doing slightly less damage.




I haven't tried it but from what I read in the patch notes, it seemed like Quality of Life changes.
This was their logic:
If gunbreaker did not manage their cartridges carefully during burst phases, executing Bloodfest would result in cartridge overflow. To rectify this irritation, we have added an effect to Bloodfest that increases the maximum number of cartridges available.
When battle mechanics required gunbreaker to distance themselves from the target, the recast timer of Gnashing Fang would often become a hinderance during burst phases. We changed Gnashing Fang to a charged action to help alleviate this issue, but also had concerns that executing an optimal rotation while under the effect of No Mercy might overcomplicate the management of recast times and cartridges. In order to maintain a proper balance, we have shortened the recast time of Bloodfest and adjusted the cartridge cost of Double Down.

Where the heck is my buddy Carighan? They gave it back 2 cart double down is back like you wanted.![]()
Also I think having 60 second cooldowns better overall. Two minutes is too long of a cd for how boring and 1 dimensional 2 minute burst skills are. Not to mention 30s and 45s windows we used to have![]()
As far as homogenization goes this change feels not as bad as others.
This just tells me how uninformed you are. The change killed GNB, if other players were struggling with it, then it was a skill issue from thier side. Real GNB mains like myself didn't want any changes, it's unneeded and uncalled for.If playing clunky and easily getting fcked over by kill times means "good" to you, then that's a you issue. Because that is exactly how the job was to many many players and why this change was made. The job is now more flexible in downtime situations and has a more free playstyle which doesn't make you dispair as soon as you have to take a GCD of downtime and suddenly your entire rotation is messed up and you now end up having to either delay burst or live with sacrificing a cartridge. And in terms of rotation, not much changes btw. It plays mostly the same, just with less having to worry about everything lining up perfectly. And the "nerf" is around 1% by the way, it is not almost not noticable.
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