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  1. #1
    Player
    AstreaLove's Avatar
    Join Date
    Feb 2022
    Posts
    52
    Character
    Astrea Love
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IzanamiNoMikotoo View Post
    If playing clunky and easily getting fcked over by kill times means "good" to you, then that's a you issue. Because that is exactly how the job was to many many players and why this change was made. The job is now more flexible in downtime situations and has a more free playstyle which doesn't make you dispair as soon as you have to take a GCD of downtime and suddenly your entire rotation is messed up and you now end up having to either delay burst or live with sacrificing a cartridge. And in terms of rotation, not much changes btw. It plays mostly the same, just with less having to worry about everything lining up perfectly. And the "nerf" is around 1% by the way, it is not almost not noticable.
    This just tells me how uninformed you are. The change killed GNB, if other players were struggling with it, then it was a skill issue from thier side. Real GNB mains like myself didn't want any changes, it's unneeded and uncalled for.
    (11)

  2. #2
    Player
    SaberEx's Avatar
    Join Date
    Jun 2022
    Posts
    20
    Character
    Free Million
    World
    Halicarnassus
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by AstreaLove View Post
    This just tells me how uninformed you are. The change killed GNB, if other players were struggling with it, then it was a skill issue from thier side. Real GNB mains like myself didn't want any changes, it's unneeded and uncalled for.
    i love that you call-out people on their skills when you havent cleared anything that requires more than 3 working braincells lol Discussing about change is fine but telling people they have skills issue for disagreeing with you? nope
    (12)

  3. #3
    Player
    madman404's Avatar
    Join Date
    Dec 2025
    Posts
    1
    Character
    Efbi Ai
    World
    Diabolos
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AstreaLove View Post
    This just tells me how uninformed you are. The change killed GNB, if other players were struggling with it, then it was a skill issue from thier side. Real GNB mains like myself didn't want any changes, it's unneeded and uncalled for.
    "Real" GNB mains complained about killtimes constantly, because there's almost nothing you can do to control when your party ends a given phase. I'm guessing you've never used the job in ultimate? But it's a little weird to call someone uninformed because they have an issue with a job that is primarily relevant to content with a level of difficulty you've never touched and have no perspective on...
    (4)

  4. #4
    Player
    arnisong's Avatar
    Join Date
    Dec 2024
    Posts
    4
    Character
    Arnisong Khamchoi
    World
    Louisoix
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AstreaLove View Post
    This just tells me how uninformed you are. The change killed GNB, if other players were struggling with it, then it was a skill issue from thier side. Real GNB mains like myself didn't want any changes, it's unneeded and uncalled for.
    tell me you've never used GNB on a fight with downtimes without telling me you've never
    (4)

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,094
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by arnisong View Post
    tell me you've never used GNB on a fight with downtimes without telling me you've never
    If a job has to adjust due to downtime why is this automatically a bad thing? Not always being able to play optimally and adjusting to situations can be fun to some people right?

    You may not like that but people do at the end of the day why does everything have to be 100% clean and safe and predictable in terms of job design, why can't we expect some adjustments based on the encounter?
    (3)

  6. #6
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,609
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    If a job has to adjust due to downtime why is this automatically a bad thing? Not always being able to play optimally and adjusting to situations can be fun to some people right?

    You may not like that but people do at the end of the day why does everything have to be 100% clean and safe and predictable in terms of job design, why can't we expect some adjustments based on the encounter?
    Would you rather be able to adjust your rotation to suit the fight, or, having the fight force you to change the rotation and then you having to play a less optimal rotation for the rest of the fight?

    I'm pretty sure most would rather be able to adjust their rotation to suit the fight. If I use Gnashing Fang slightly earlier, I can get it out before the boss jumps and still have it align with the buff window. Before the changes, Gnashing fang might have come off of cooldown and it just drifts with no way to adjust. I know which on I would prefer.
    (2)

  7. 12-24-2025 06:01 AM

  8. #8
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    386
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by arnisong View Post
    tell me you've never used GNB on a fight with downtimes without telling me you've never
    I'd have loved to see them play it in FRU before 7.4.


    That fight is downtime city.
    (1)

  9. #9
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    386
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AstreaLove View Post
    This just tells me how uninformed you are. The change killed GNB, if other players were struggling with it, then it was a skill issue from thier side. Real GNB mains like myself didn't want any changes, it's unneeded and uncalled for.

    I'm sorry but if you think these changes are bad for the job then you really don't play the job in content that matters.


    These changes are insanely good for the job and the flow of it's rotation.



    ~1% damage nerf is not going to make your casual content unclearable.



    I think you saw the potency reductions and were like "WTF WHY THEY NERFING GUNBREAKER THESE CHANGES SUCK"


    It's called balance - Gunbreaker was already the best in class, giving it those changes without taking something away elsewhere would have made the job pretty overtuned.
    (3)
    Last edited by NightHour; 12-19-2025 at 11:03 PM.

  10. #10
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,658
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    The dev notes on the change pretty much sums up their job design philosophy these days:

    If gunbreaker did not manage their cartridges carefully during burst phases, executing Bloodfest would result in cartridge overflow. To rectify this irritation, we have added an effect to Bloodfest that increases the maximum number of cartridges available.
    Apparently it is unreasonable to ask the player to carefully manage their resources, everything must be made nearly impossible to fail.
    (2)

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