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  1. #1
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    90
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Worqor is a terrible map. The weather gimmick is dumb, the map is way too big and the nodes spawn too frequently. We spend most of the time running around instead of fighting like its secure. Do the devs know this is supposed to be PVP? Are they intentionally trying to make frontlines as unfun as possible? Another map to dilute the map pool so we get to play the fun maps (seal rock, onsal) even less. Makes me miss 7.1 FL even more. Redesigned secure and now this map feels like proof they don't actually want people to have fun playing frontlines anymore. Or the devs are just incompetent at designing maps.

    Please just give us a seal rock/onsal queue.

    Also hey devs, I have a zero effort PVP map that you could make! Just take the middle of onsal and make it a team deathmatch map. Would be much better.
    (5)
    Last edited by echo78; 12-19-2025 at 12:53 PM.

  2. #2
    Player
    AbyssKupo's Avatar
    Join Date
    Mar 2017
    Posts
    2
    Character
    Abyss Kupo
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by echo78 View Post

    Also hey devs, I have a zero effort PVP map that you could make! Just take the middle of onsal and make it a team deathmatch map. Would be much better.
    We used to have deathmatch map, it was called The Borderland Ruins (Slaughter), but the devs remove it.
    (0)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,379
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'll have to run it more but from what I've seen the map was the exact same size than the other ones. It's definitely more a problem of pace than a problem of distance.
    (1)
    Secretly had a crush on Mao

  4. #4
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    259
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valence View Post
    I'll have to run it more but from what I've seen the map was the exact same size than the other ones. It's definitely more a problem of pace than a problem of distance.
    It's the way the terrain is laid out, there's far more verticality and choke points which translates to longer travel time to get around the map.
    (1)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,379
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xylira View Post
    It's the way the terrain is laid out, there's far more verticality and choke points which translates to longer travel time to get around the map.
    I ran another one today. Didn't have longer travel times than on other similarly layered maps like Seal Rock or Fields of Glory. They all have a similar amount of walls/cliffs and blockers.

    I'm firmly into the camp that the main issue is the pace of node spawn and capture, this is way, way too fast and does only allow for very short bursts of actual pvp until next node(s) arrive, sometimes 2 or 3 A-ranks at once, and sometimes all on the same side. It's unhinged.
    (3)
    Secretly had a crush on Mao

  6. #6
    Player
    AyaMinn's Avatar
    Join Date
    Aug 2023
    Posts
    5
    Character
    Aya Minn
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Yeah echoing what others have mentioned this mode actually discourages pvp rather than encourage. It often feels forced when I engage in combats because often times people are disengaging to the next node. Having the shield buff things on the ground even enables this mindset because they can just leave battles unscathed. I find it much harder to farm BH in this map because of the fleeting teams and when you do contest/engage you are often obliterated.
    Theres no incentive to engage in any sort of combat. Feels more like a chocobo race involving 3 teams lolTLDR
    (2)

  7. #7
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Random idea but what if they stuck some of those jump platforms from Borderland Ruins: Secure* around the map? Have them randomly activate or whatever and let us catapult ourselves around the map to get to nodes / action faster lol. Plus it’d be kinda funny watching people shoot across the map

    * whichever one the first PvP map was lol
    (3)

  8. #8
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,284
    Character
    Sojitora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    It is new and it is fine... just gotta get used to it is all ^^
    (2)

  9. #9
    Player
    Zofian's Avatar
    Join Date
    Jun 2020
    Posts
    139
    Character
    S'hozqha Kalaquaz
    World
    Shinryu
    Main Class
    Arcanist Lv 2
    I like it it plays well.
    (0)

  10. #10
    Player
    Gaiinahat's Avatar
    Join Date
    Mar 2015
    Posts
    115
    Character
    Kage Kuchikira
    World
    Marilith
    Main Class
    Marauder Lv 70
    I don't like this map. Everyone is too busy trying to lick nodes than actually do PvP. The amount of times my team abandoned me just to turn tail and go lick a node is ridiculous. This might as well be Shatter 2.0.

    Take away the nodes and let it be full on nothing but a slaughterfest.
    (2)
    Last edited by Gaiinahat; 12-20-2025 at 09:20 AM.

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