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  1. #1
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    637
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100

    Patch 7.4 changes for healers

    Today the patch 7.4 is being put into production. At patch notes, the changes went a little beyond the usual 5 potency gain on DoT.

    The changes were:

    White Mage:
    • Glare 3: +10 potency
    • Afflatus Misery: +40 potency
    • Plenary Indulgence: Confessions now reduces incoming damage by 10%

    Astrologian
    • Collective Unconscious: Its mit is buffed to 10% and lasts 10 seconds. Not sure if they changed how this ability works.

    Scholar and Sage
    • The usual 5 potency buff on DoT.
    (0)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,537
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    White Mages also start with Lilly filled now.
    (4)

  3. #3
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    82
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    Did anyone say double blood lily opener? Hell yeah
    (1)

  4. #4
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,317
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I kinda expect that to be a common opener, though it might be safer to hold onto those depending on the fight.

    Most parties start buffs on the 2nd~3rd ish GCD so I'd imagine one lily will probably often be used within the buff window, in which case that one would be best spent on the opening raidwide most fights have, along with the updated Plenary Indulgence.
    (0)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,100
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Obviously it will still be the better option to keep at least 1 Misery under each 2m reopeners. However there is almost 0 downside to dumping everything upfront in first minute when one or combination of 3 things already happening prior to this anyway:
    1. WHM drops Asylum or Lilybell to compensate their lack of lilies in first minute;
    2. Depending on fight timeline, WHM may push back their Assize for a bit, and/or;
    3. Their co-healer and WAR/PLD covers the bulk of required HPS that early, and it's incredibly easy to execute. Add PCT and SMN into the mix if the party happens to bring one, too.
    Why do they like to throw overheals at full HP targets designs... lol.
    (1)

  6. #6
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    333
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    Honestly, there has never been a fight where you need those 3 heals at the start, just blow em on the blood lily and get 2 of them under raid buffs. If there is something big near the start, and most savage raids will open with an aoe, then the healers have more than enough tools to handle them without those gcd's.
    (0)

  7. #7
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,317
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    since the blood lily can't be charged if it's in full bloom wouldn't it be better to blast misery first thing, spend lilies before raid buffs kick in and use the second misery during raid buffs?

    Trying to fit two Miseries in raid buffs doesn't seem really worth it since the lilies spent for the second one won't be a gain unless it CritDHs.

    I was imagining we'd open with something like
    Misery > Rapture > Rapture > (raid buffs) Dia > GlareIV > GlareIV > GlareIV > Rapture > Misery
    (2)

  8. #8
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    The 10% damage reduction on Plenary is the standout feature to me. These forums have been begging for that change since the skill was originally implemented. WHM has been suffering for a party mitigation ever since Stoneskin 2 was removed and that couldn't even be used in combat when it did exist. Having our only mitigation tied to a 2 minute cool down was always awful. This is a bare minimum change to make WHM useful. I can't wait to see how it influences the level 70 ultimates.
    (0)
    Last edited by NobleWinter; 12-19-2025 at 05:58 AM.
    If I'm 5 seconds into a Rez please don't use Swift Cast and steal my glory. Just let me waste the MP.

  9. #9
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    467
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    that 10% on plenary is crazy good
    (2)

  10. #10
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,426
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Carighan View Post
    White Mages also start with Lilly filled now.
    This is literally one of the biggest change they've done to the job since Stormblood launch. And it's a good change.
    (0)

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