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Thread: 7.4 patch notes

  1. #1
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    751
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100

    7.4 patch notes

    https://na.finalfantasyxiv.com/lodes...0acd92c0568328

    GNB saw some huge changes with them getting 6 Cartridges now and gnashing becoming a charged action with some potency nerfs in accordance.

    They finally made DRK shade last longer cause you would lose out on disesteem if even one action gets delayed.

    VPR sees it aoe stuff shifted cause it lost a good amount of damage on its generation and legacy combos.

    They actually gave whm more utility now with pi reducing damage by 10 percent. This will most certainly be helpful for lower duties now where whm was really lacking in mit like ucob and uwu for the most part. To make sure ast didn't fall behind, they extended wheel of fortune to 10 seconds as well. Part of me wonders if its for the new savage or mainly helping with Q40 where the number of ast and whm clears were woefully low.

    We have the usual potency buffs for glare 3 going up by 10 and sch and sge dots going up by 5. I thought we weren't actually going to get any buffs til 7.5 on this regard once gear started to become a factor

    The big one is that WHM will now start with blood lily full for fights now.
    (2)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,120
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    I already had a thread posted from the other day:
    https://forum.square-enix.com/ffxiv/...-Into-the-Mist
    (1)
    Last edited by Iscah; 12-16-2025 at 05:53 PM.

  3. #3
    Player
    undull1's Avatar
    Join Date
    Aug 2021
    Posts
    108
    Character
    Momori Mori
    World
    Twintania
    Main Class
    Red Mage Lv 91
    They got rid of red mage melee during burst phase, class is legitimately ruined for me.
    (0)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,663
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by undull1 View Post
    They got rid of red mage melee during burst phase, class is legitimately ruined for me.
    You still have to either initiate the Embolden double melee burst with regular range or have the 2nd melee combo in Embolden be close range. It's not completely free.
    (0)

  5. #5
    Player
    Godzillaxpowerrangers's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Ayatane Wolfblade
    World
    Cerberus
    Main Class
    Reaper Lv 100
    I am glad reaper dodged some bullets.
    (0)

  6. #6
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,207
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Good changes on the Gunbreaker - I had problems with overcapping on cartridges at times when Bloodfest's came off cooldown, and Bloodfest + Double Down are both on 60 seconds which makes spending it easier.
    (0)