
Originally Posted by
ForsakenRoe
Just remembered
If this RDM change was 'to alleviate issues where RDM could not do its burst in the 2min window'
SAM still has cast times to worry about, which might potentially get interrupted by having to move. RPR also has a cast time to consider, and I remember a RPR losing their mind in P12S during Superchain because they had to move during their burst and couldn't find the time to cast the Communio, even with as short a casttime as it has.
So, what's next, SAM and RPR lose their cast times, too, because 'too stressful'?
How much more Job 'flavour' has to be burned on the pyre of accessibility, to make the Encounter Design functional for all Jobs in a role? How about SE considers going back to Encounter Design that doesn't have such inflexibility in its resolution? BLM had like, negative mobility in HW, no Triplecast, no Paradox instantcast, no Despair, and losing Enochian was FAR easier to do by accident, and FAR more punishing back then compared to something like EW, or pre-7.2 DT. And yet, despite this lack of mobility, it waas able to clear something like A7S with the big rolling ball you had to dodge, or A9S where you have to move around the arena to dodge which platform is going to sink into the lava pool. So maybe SE should stop changing Jobs to suit Encounters, and start considering that their Encounters don't suit the Jobs?