
WAIT WTF I can full range me MELEE combo now?! XD Yoshida I love you. Remember stormblood when a basic melee combo was considered op mobility in conjuction with dual cast on a caster? Not any kupo ing more wow thats crazy.Manafication removes melee range requirement for melee combo (expanded to 25y). Does next to no change for casual players, range expanded under a buff that may for most part go unnoticed. For savage it removes planning to be in melee range when manafication is ready allowing rdm to have 6 GCDs of being a phys ranged as opposed to a melee for 3 of the first GCDs

I think the change is okay, but I feel the main thing is that they should have added some new animations for actions by manafication. Right now, the enhanced melee combos feel very weird when executing, as if your character is swinging in the air and somehow they are magically hitting a target that is far away. If they change those animations, it might be better.

And here I thought they'd at least wait until 8.0 to lobotomize my main job, but it seems they just couldn't help themselves and started early.
Although personally, I think this move comes more from a place of "we completely forgot RDM existed when we designed the last savage tier (M7S in particular, if you aren't in a melee spot during phase 2 the burst is a nightmare) so now we have to cover our asses" than anything else.
Also, though I doubt this will be noticed in a post halfway through the 8th page - a lot of people are misunderstanding one of the changes. You don't get *one* melee combo for free - when you activate Manafic, you get a 30s buff that makes all of your enchanted melee 123 25y for the entire duration. If the distance buff was tied to the 3 swordplay stacks, that would have been...still not great, but certainly better than this.
Last edited by Jaltaer; 12-17-2025 at 10:15 AM.

It's really funny to me how red mage feels the most punished for moving now. It was easily the most comfortable caster in stormblood and it barely changed compared to other jobs up to today. My girlfriend been a bard and red mage main since stormblood and I remember her crashing out about how hard it is to deal with the movement of modern encounter design back in rubicante normal modeAnd here I thought they'd at least wait until 8.0 to lobotomize my main job, but it seems they just couldn't help themselves and started early.
Although personally, I think this move comes more from a place of "we completely forgot RDM existed when we designed the last savage tier (M7S in particular, if you aren't in a melee spot during phase 2 the burst is a nightmare) so now we have to cover our asses" than anything else.
Also, though I doubt this will be noticed in a post halfway through the 8th page - a lot of people are misunderstanding one of the changes. You don't get *one* melee combo for free - when you activate Manafic, you get a 30s buff that makes all of your enchanted melee 123 25y for the entire duration. If the distance buff was tied to the 3 swordplay stacks, that would have been...still not great, but certainly better than this.
I guess thats just what happens when you're the only true caster job left
The only way to find this justifiable is if there's a big amount of mechanics happening during 2min burst windows that would require a RDM to be in a ranged spot to resolve something.
There are? Because if so, there's no planning around that could save the lost dps by delaying it.


Had in the last Arcadion fight issues that things lined up in a way that going into melee would get me hit by AoE's, so I cannot say it's BAD bad - It's still a "But why?" thing for me.The only way to find this justifiable is if there's a big amount of mechanics happening during 2min burst windows that would require a RDM to be in a ranged spot to resolve something.
There are? Because if so, there's no planning around that could save the lost dps by delaying it.

So it seems like a clash of 'ideals' between two different kinds of people. Those who see 'pain points' as something that allows for skill expression, and those who see 'pain points' as a nuisance that gets in the way of skill expression.
Not sure how you can reconcile that tbh, and it seems like the devs are siding with 'pain points bad', so the first group are losing out.




It’s almost like we have 21 jobs and not every job has to follow exactly the same philosophySo it seems like a clash of 'ideals' between two different kinds of people. Those who see 'pain points' as something that allows for skill expression, and those who see 'pain points' as a nuisance that gets in the way of skill expression.
Not sure how you can reconcile that tbh, and it seems like the devs are siding with 'pain points bad', so the first group are losing out.
If you don’t like a “pain points are skill optimisation” job then play a different job.
Somehow of all the roles healer manages to figure this out at least partially as SCH is mostly left alone in its whack design that has a cult following
Last edited by Supersnow845; 12-17-2025 at 02:43 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Same goes in reverse though. If someone doesn't like a job getting simplified, than they can go play a different job. 3 other casters sitting right over there for anyone who doesn't like the RDM changes.
Personally I don't get the big deal because it didn't have any radical impact on my performance, so they could have just kept the job the same for whatever difference it makes, but the change also didn't "ruin" or "lobotomize" anything that I can tell.



Except that the other 3 casters either released simple or are shadows of their former selves.Same goes in reverse though. If someone doesn't like a job getting simplified, than they can go play a different job. 3 other casters sitting right over there for anyone who doesn't like the RDM changes.
Personally I don't get the big deal because it didn't have any radical impact on my performance, so they could have just kept the job the same for whatever difference it makes, but the change also didn't "ruin" or "lobotomize" anything that I can tell.
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