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  1. #1
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    772
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DarkOmegaGod View Post
    Gunbreaker got ruined too. This game is so miserable. And every time this happens you get these people talking down to you about how the game being made less fun for you is actually a good thing.
    i'm personally a bit more on the fence looking at the GNB changes, to be honest. They do make high level play more simple from what I can see, but they also seem to decouple GNB from its rigid structure a bit, which could be fun in content with a non-static timeline (if we ever get one of those again...).
    could also be that my perception is skewed, i haven't played PvE GNB in a hot minute.
    (0)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,100
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    It’s okay guys. It’s not the 1000th cut yet! We’re still alive!

    /s
    (2)

  3. #3
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,227
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I am curious what exactly this stems from, giving such a change to the Red Mage.

    For a Moulinet combo, it would have made sense since their attacks are a cone and sometimes it's a bit tough to find a good spot to perform it, but even having it on the Riposte as well...

    Edit - Job guide explanation:

    "Red mage's firepower often suffered when distancing themselves from a target due to battle mechanics. For this reason, we adjusted Enchanted Riposte, Enchanted Zwerchhau, and Enchanted Redoublement so they may be executed at a distance while under the effects of Manafication. Furthermore, we have removed Manafication's magical damage increase effect to prevent potential stress resulting from entering burst phases with Manafication still on cooldown. To ensure red mage's offensive contribution is not negatively impacted by this change, we have increased the potency of Vice of Thorns and enhanced the effects of Embolden."
    (4)
    Last edited by Arrius; 12-16-2025 at 06:28 PM.

  4. #4
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    732
    Character
    Arkaiss Crow
    World
    Phantom
    Main Class
    White Mage Lv 100
    I'll have to test them in-game to see how good or bad this is. It's easy to doom and gloom when reading patch notes...
    At least I am glad they didn't do any major changes to the jobs I play every day. Sometimes I don't understand what the logic behind some changes are.
    I hope that everyone's jobs who have been changed are not as bad and you can continue to enjoy playing them.
    (0)

  5. #5
    Player
    OdrN's Avatar
    Join Date
    May 2016
    Location
    Sharlayan, évidemment
    Posts
    2,118
    Character
    Lithiahtyn Toegbyrga
    World
    Zodiark
    Main Class
    White Mage Lv 100
    These changes to RDM or PSB are terrible. Why are they treating players like brain dead people?
    (2)

  6. #6
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,249
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by OdrN View Post
    These changes to RDM or PSB are terrible. Why are they treating players like brain dead people?
    There have been complaints dungeons are too hard so they need to dumb things down a bit more.
    (0)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,069
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by hydralus View Post
    There have been complaints dungeons are too hard so they need to dumb things down a bit more.
    People complain about dungeons too hard, the devs dumb down jobs. Makes perfect sense to me.

    The reality is that this is designed expressly with savage fights in mind, that get absolute priority over anything else.
    (9)
    Secretly had a crush on Mao

  8. #8
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,249
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Valence View Post
    People complain about dungeons too hard, the devs dumb down jobs. Makes perfect sense to me.

    The reality is that this is designed expressly with savage fights in mind, that get absolute priority over anything else.
    Naturally, just making a joke towards the person I replied to.
    (2)

  9. #9
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,499
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I don't have a dog in this race due to not playing either GNB or RDM, but I'm reading in reddit's FFXIV discussion that this RDM change may have originated from actual JP complaints about having to get into melee range at all on RDM?

    If that's the case, that would certainly explain a lot.
    (3)

  10. #10
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,227
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cidel View Post
    I don't have a dog in this race due to not playing either GNB or RDM, but I'm reading in reddit's FFXIV discussion that this RDM change may have originated from actual JP complaints about having to get into melee range at all on RDM?

    If that's the case, that would certainly explain a lot.
    Certain Raid fights were problematic for Red Mages due to the punishment of being in melee in the burst phase.
    However, its still a bit of a shaky argument to tune it all for only a few fights.
    (2)

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