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  1. #41
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,186
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    I hope 7.45 will remove the cast times from Iaijutsu and Communio next. Maybe remove the forced movement from Dragonfire Dive, too.
    (1)

  2. #42
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    784
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    People were saying that RDM would be next on the chopping block. Turns out they were correct...
    After BLM timers, another form of skill expression is deleted.

    Honestly, regarding job design the team has to be reigned in again.
    I am extremely annoyed that every damn job gets neutered just for the sake of raiding.
    No fun allowed nowadays because it might collide with their important job balance and fight design but only savage upwards of course, can't allow the peasants to have fun (*cough* M6N compared to M6S).

    The job design team get's a straight F from me this expansion.
    The writing team at least learned from it's mistakes but these changes here shatter basically all the little hope I had for the 8.0 changes.
    Absolutely worst performing team nowadays.

    What a pathetic joke...

    Edit:
    I think this quote from the Adjustment Overview outright says that they have learned nothing from the BLM criticism and tbh I have now lost my final hope for the 8.0 jobs as well.

    "Furthermore, we have removed Manafication's magical damage increase effect to prevent potential stress resulting from entering burst phases with Manafication still on cooldown."
    (11)
    Last edited by Voidmage; 12-16-2025 at 09:01 PM.

  3. #43
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,207
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cidel View Post
    I don't have a dog in this race due to not playing either GNB or RDM, but I'm reading in reddit's FFXIV discussion that this RDM change may have originated from actual JP complaints about having to get into melee range at all on RDM?

    If that's the case, that would certainly explain a lot.
    Certain Raid fights were problematic for Red Mages due to the punishment of being in melee in the burst phase.
    However, its still a bit of a shaky argument to tune it all for only a few fights.
    (1)

  4. 12-16-2025 09:26 PM

  5. #44
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    44
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SyferU View Post
    So you now have the flexibility to have ONE of your melee combos being at ranged allowing you to play around mechanics that have you position outside without cucking your 2min. What exactly is less challenging?
    It's not just one combo, its every single target melee GCD during the entirety of manafication. So you can have 30s of full mobility with no melee restriction.

    Quote Originally Posted by Arrius View Post
    Certain Raid fights were problematic for Red Mages due to the punishment of being in melee in the burst phase.
    However, its still a bit of a shaky argument to tune it all for only a few fights.
    I feel that they might be doing this to give the fight designer less to think about. They don't have to go "oops, we made M7S a royal pain for RDM and force parties to adapt strats to let the RDM do melee combo". Now, RDM can just decide to become fully ranged for 30s. Who cares if that interfere with what some players found fun to optimize.
    (5)
    Last edited by Sarantserel; 12-16-2025 at 10:40 PM.

  6. #45
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    413
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    RDM doesn't need to be lobotomized, but that flash-bang LB sure as s**t does.
    (2)

  7. #46
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,214
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Shinku_Tachi View Post
    RDM doesn't need to be lobotomized, but that flash-bang LB sure as s**t does.
    Do not take away my ver-flashbang, it's all I've got, it's all we have left.
    (6)

  8. #47
    Player
    WawaMaxHeightLala's Avatar
    Join Date
    May 2024
    Posts
    9
    Character
    Sofina Wawan
    World
    Midgardsormr
    Main Class
    Red Mage Lv 100
    How is removing components integral to specific job strategy an improvement to the game. Turning manafication into a brain off here's 6 instant casts is a terrible decision no RDM asked for. I savage raid and don't want things to be easier, what's the point?
    (12)

  9. #48
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    44
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by WawaMaxHeightLala View Post
    How is removing components integral to specific job strategy an improvement to the game. Turning manafication into a brain off here's 6 instant casts is a terrible decision no RDM asked for. I savage raid and don't want things to be easier, what's the point?
    Right there with you. I've been raiding as RDM since ShB and part of why I liked RDM so much was because I had to play around the melee restriction to access my burst and mobility tools.

    M7S did push the envelope a bit too much IMO because it required other people to adjust to me being RDM (having a healer grab my tether in the 2nd phase, needing ton of mit to do my melee combo during Debris Deathmatch), but I never thought "wow I wish they'd just make RDM's melee combo ranged.

    I dunno, maybe I'm in the minority, but to me what makes learning a job fun is learning to play around its fail states and points of frictions, but all they've been doing for the past few expac is sand down any friction in job design.
    (12)

  10. #49
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,769
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by hydralus View Post
    There have been complaints dungeons are too hard so they need to dumb things down a bit more.
    People complain about dungeons too hard, the devs dumb down jobs. Makes perfect sense to me.

    The reality is that this is designed expressly with savage fights in mind, that get absolute priority over anything else.
    (9)
    Secretly had a crush on Mao

  11. #50
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,214
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Valence View Post
    People complain about dungeons too hard, the devs dumb down jobs. Makes perfect sense to me.

    The reality is that this is designed expressly with savage fights in mind, that get absolute priority over anything else.
    Naturally, just making a joke towards the person I replied to.
    (2)

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