Oh, don't get me wrong.
I know there exist people there who actually like those simplifications and like I said, the japanese side is at least partially responsible for things like Healers.
The BLM changes when they were implemented though resulted in a big outcry to the point they even made additional threads which they usually don't do and even made a thread to post the opinions from us.
What I am basically trying to say in bad english is that it was negative compared to how they usually write and only the 7.0 story and Forked Tower actually were comparable to that ( though I do admit I haven't looked into their forum for some time now).
The japanese forum is pretty much known over there as a positive echo chamber same as this one here is known as a negative one.
The other sides are more "flowery" in their word choices.
There is a reason why we actually got Ice Paradox back despite it not bringing anything to the design table. the outcry over there and here was simply too big.
The BLM changes though actually are first and foremost of the devs own decision for their fight design or I think a better way to phrase it would be, that they choose feedback that aligns with what they actually want themselves (which is pretty often the way of less work for themselves), no matter how many people ask for it or how many likes such a suggestion has. They basically did it and then hoped for the complaints to go away.
Sadly though the player numbers of the job rose at the cost of SMN.
People always think they listen to the japanese side but in truth, they simply listen to no one really if there isn't an extreme outcry that reaches the media on some way or impacts their earnings.
I have no real hope for 8.0 regarding BLM tbh.
What I do disagree though is to see the fault with the casuals alone because a very good number of job changes actively came from raiders and content creators. Maybe not regarding BLM but definitely in regards to the tanks for example.



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