Packet dropping in combination with regular DCs has been semi-regular for the past few nights since the patch, PvP is like a slideshow at times and god forbid you attempt the new Extreme Trial with it's fairly aggressive timing mechanics in some phases. The game has been getting more and more aggressive with timing windows in fights and alternate signals for mechanics, all of which become way more difficult to interpret or execute on when having server instability or packet drops. Noise effects don't play at all or come out late, visual indicators are rubber banding etc.

Ironically, the game during peak hours has felt more like how the servers did back in Titan Hard mode, we are having to fight the server more than the actual content itself.