Quote Originally Posted by Rithy255 View Post
While I agree ff14 is a tab targeting game and should remain that way and also raids are based on memorization.

It doesn't mean they can't make the jobs interesting to go along with that, I think the core issue this game suffers from is replay value, why would I wanna do something on a different job when jobs largely play the same and do the same thing? It's not like you maybe would wanna learn a fight and then do it again on a more challenging job like Black mage, because BLM is now summoner tiers level of easy.

Its also not like they can't shake up fights a little but more and add more different patterns that don't always appear to make fights less about just remembering, but also about adapting.

Its the things they do overtime, the small job changes over the course of time to slowly pander to people who ONLY care about the "DDR" aspect of the game while ignoring those who prefer Job design and a bit more nuance to things then just remembering patterns.
Typically, I play certain raids, dungeons, and mentor rous because I find it fun even if my fav job is casters then I will switch it up with alt jobs too if I'm bored. Also, I don't do solo DD, savage, current extremes because I find it boring and too stressful regardless of the job I am playing for them and like I like the overall FFXIV exp than individual job revamps and changes for each upcoming expansion. If SE does a job change that I disliked then I'm flexible enough to drop old jobs like I was sad when I lost StB AST and DRK, so I moved on to new or other jobs in ShB and now DT.