Here's the idea to replace our linear leveling progression.

Similar to Eureka, an elemental affinity wheel is how we level. Instead of 10 levels each expansion, we have 3-5 levels per elemental affinity.

- Fire
- Ice
- Water
- Wind
- Earth
Etc.

Leveling will come naturally with the bosses we encounter. So we learn fire elemental levels from fire bosses. We learn water from water, etc.

At the end of the MSQ, we utilize our brains to adjust to the elemental bosses for Extreme, Savage, Exploratory Missions, etc.

So if there's a fire boss, the DPS will swap to water, and the tanks will remain fire to reduce the amount of damage done. Before the boss releases their raid wipe, everyone moves to water to take down the boss.

There's so much more strategy involved with this, and it's simple enough that even the most casual of players could learn it.

Plus elemental affinity levels would be easier to grind and less of a hassle than the gear slug of standard level progression.

Any thoughts? Improvements, criticisms, etc.?