They really need to rework dungeon scaling in addition to this to be honest... These dungeons are already far too quick in ARR.
You can argue 'but they aren't important', which for you for the balancing of it might not be, but to the newer players that are trying to pick up the basics of the game, they are... Otherwise all you end up with is newer players that go into the trials and raids, not even knowing the barebones, because they've grown so accustomed to the game throwing nothing at them. Which is already enough of a problem, let alone when you want to exacerbate it.


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