Very true, but I don't think that's what I meant. When a character said "Hello," the dialogue also appeared in the chat at the same time as in the speech bubble, since the tool used to translate the game took the chat into account. But now, only when you click is the dialogue printed in the chat, creating a delay in the translation. In the chat, it says "hello," but the character is already talking about something else.
Look, I've made an image with what I'm talking about.
https://imgur.com/a/nxqmBfk