Quote Originally Posted by Veritas-Ancora View Post
Here's the idea to replace our linear leveling progression.

Similar to Eureka, an elemental affinity wheel is how we level. Instead of 10 levels each expansion, we have 3-5 levels per elemental affinity.

- Fire
- Ice
- Water
- Wind
- Earth
Etc.

Leveling will come naturally with the bosses we encounter. So we learn fire elemental levels from fire bosses. We learn water from water, etc.

At the end of the MSQ, we utilize our brains to adjust to the elemental bosses for Extreme, Savage, Exploratory Missions, etc.

So if there's a fire boss, the DPS will swap to water, and the tanks will remain fire to reduce the amount of damage done. Before the boss releases their raid wipe, everyone moves to water to take down the boss.

There's so much more strategy involved with this, and it's simple enough that even the most casual of players could learn it.

Plus elemental affinity levels would be easier to grind and less of a hassle than the gear slug of standard level progression.

Any thoughts? Improvements, criticisms, etc.?
I can already foresee an issue with this and that's that it is independent of job level. Meaning providing all your jobs are already at 100 you play through the MSQ and now have nothing else to level, all the work is already done. You COULD mitigate this by binding elemental level to jobs rather than being separate but at that point it's effectively just a raised level cap with a fresh coat of paint.

There is a modest intrigue in how it could affect boss fights, but unless bosses have you swapping elements on the fly very regularly (which will be very annoying with controller as is without making a quick swap binding) it's going to just be kinda useless since once everyone knows what a boss is weak to they'll just swap to that element on it forever which just adds an extra couple clicks to the start of every fight. Plus you'll run the risk of people raging in chat for stuff like alliances when people have the wrong elements on which could promote some toxic behavior.

Don't get me wrong, I'm not against a unique leveling system but I'm not sure this is it. Eureka wasn't exactly praised for the elemental wheel after all. I like where your head is going, but if they want to go outside the box like this I think we need something new built to work with the game rather than trying to repurpose an existing system.