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I have a few ideas for Machinist that i would like to see implemented, as i feel they will play more into the machine & engineering part of the job, here they are:
#1. Automaton King & Queen:
My idea is to have 2 version of the Automaton summons:
Automaton Queen: will be used for single target, meaning even the overload attacks will be single target.
Automaton King: for Multi Targets, the Automaton king can be a callback to FF7 Barret, with a Machine gun for hand that attacks the target and all enemies around it, overloading afterwards with "Big Shot" attack followed up by "catastrophe".
#2. Rework MCH tools
MCH will have 4 basic Tools which are upgraded to advanced Tools with the use of Reassemble ability:
> Basic Tools:
1.Drill: 650 pt. single target dmg + increase battery by 10.
2.Bioblaster: 50 pt. Aoe dmg + 50 pt DoT for 15S + increase battery by 10.
(both Drill & Bioblaster will have 2 charges and a shared cooldown of 20s).
3.Air Anchor: 500 pt. Single target + inflict 3 stacks of "Heat" for 30s + increase battery by 10.
("Heat" effect: damage the target with 50 pt. when they execute an action, 1 stack is consumed afterwards)
4.Chainsaw: 300 pt. line dmg to on target and others + increase battery by 10.
(both Air Anchor & Chainsaw will have 2 charges and a shared cooldown of 30s).
> Reassemble:
- changes each Basic Tool to their Advanced version.
- will have 2 charges with a 60s cooldown.
- each execution of a "Basic Tool" attack will reduce Reassemble's cooldown by 5s.
> Advanced Tools:
1.Drill-> Laser Cannon: 900 pt. single target dmg + increase battery by 20.
2.Bioblaster-> Flamethrower: 150 pt. Aoe dmg + 90 pt DoT for 15S + increase battery by 20.
3.Air Anchor-> Gravity blast: 650 pt. Single target + 5 stacks of "Heat" for 30s + increase battery by 20.
4.Chainsaw-> Excavator: 600 pt. line dmg to on target and others + increase battery by 20
..

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