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  1. #31
    Player
    Aco505's Avatar
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    Dec 2021
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    887
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Remember that time NA/EU literally had to hunt what post triggered the VPR changes and it was like one JP forum post with 2 upvotes and a ton of comments disagreeing with it
    This is not correct. The developers had already planned to make those changes but decided not to do it until later. It had nothing to do with player feedback. The only thing they kept in mind when accounting for player feedback was the positionals, since the developers were going to cut back on them.
    (4)

  2. #32
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,863
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aco505 View Post
    This is not correct. The developers had already planned to make those changes but decided not to do it until later. It had nothing to do with player feedback. The only thing they kept in mind when accounting for player feedback was the positionals, since the developers were going to cut back on them.
    I love how this is somehow worse of a situation than them responding to feedback with 2 upvotes

    Releasing a build you know you are going to change then ignoring calls to not change it
    (19)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #33
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    778
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    I recently watched a video about the japanese market, how Playstation and home console are losing market share and how how the mobile gaming continues to grow.

    Knowing that, Yoshida discourse kinda make sense, especially for the japanese market where XIV is still mainly played on consoles.

    But I see several flows in this line of thinking. You can add all the smartphone mechanics you want, a console and pc game will never be a mobile game. It seems delusionnal to me think you'll get magical players because you try to fill your pc and console game with mobile game mechanics : you'll still be on a platform mobile player don't play on. With the risk of losing the players you currently have, due to how pc and console players see mobile gaming. That might be less true in japan, but that lead me to my second point.

    Despite being a japanese game, 70% of the players are not from japan. And about 70% of those play on pc. I can't say about Japan, but in the west, mmo culture and mobile game culture are basically complete opposite. Despite being a japanese game you can't ignore 70% of your playerbase unless you're ready to loose them. And I doubt SE is ready for that.
    (8)

  4. #34
    Player
    Myotis's Avatar
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    Aug 2025
    Posts
    81
    Character
    Myotis Starcaller
    World
    Sagittarius
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CNitsah View Post
    I recently watched a video about the japanese market, how Playstation and home console are losing market share and how how the mobile gaming continues to grow.

    Knowing that, Yoshida discourse kinda make sense, especially for the japanese market where XIV is still mainly played on consoles.

    But I see several flows in this line of thinking. You can add all the smartphone mechanics you want, a console and pc game will never be a mobile game. It seems delusionnal to me think you'll get magical players because you try to fill your pc and console game with mobile game mechanics : you'll still be on a platform mobile player don't play on. With the risk of losing the players you currently have, due to how pc and console players see mobile gaming. That might be less true in japan, but that lead me to my second point.

    Despite being a japanese game, 70% of the players are not from japan. And about 70% of those play on pc. I can't say about Japan, but in the west, mmo culture and mobile game culture are basically complete opposite. Despite being a japanese game you can't ignore 70% of your playerbase unless you're ready to loose them. And I doubt SE is ready for that.
    yet they work a lot and are outside their homes so in spare time they game on something what is portable.
    whatever they do it's based on some data and knowledge however our playbase is just not some mobile-gamer.

    *edit*
    Instead of making a main game to be more like a mobile they should take the good ideas actually from mobile to this version and vice versa.
    But good ideas doesn't mean those what reduce the immersion in the game as someone mentioned auto-pathing
    (3)
    Last edited by Myotis; 12-09-2025 at 11:47 PM.

  5. #35
    Player
    Alice_Rivers's Avatar
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    Jul 2024
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    574
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    On the mobile game point, there are obviously reasons for mobile games being popular, and figuring those out might well be of benefit to FF but I agree that just implementing mobile systems and mechanics blindly is not the answer. It might be worth it for SE to expand on the "mobile companion app" for lightweight things like crafting and gathering, maybe retainer stuff could be rolled in too.
    (4)

  6. #36
    Player
    FeyFavilla's Avatar
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    Nov 2025
    Posts
    104
    Character
    Fey Favilla
    World
    Coeurl
    Main Class
    Red Mage Lv 100
    I do not understand this rationale.
    This is not a mobile game. You will not get mobile players to buy a PC or laptop just for this MMO. There are plenty FTP mobile games out there, it's a hugely saturated market. And PC MMO players hate mobile mechanics. They are entirely different demographics. Not every single damn game needs to make massive profit with next to no investment, what the hell is wrong with companies? Being financially neutral is fine. I know this is how capitalism works but I am so, so tired of this insane mentality of throwing things that are perfectly fine out of the window because there's even bigger riches somewhere else, similar to chip manufacturers dropping all other markets to go into AI.
    (6)

  7. #37
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,168
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    On the mobile game point, there are obviously reasons for mobile games being popular, and figuring those out might well be of benefit to FF but I agree that just implementing mobile systems and mechanics blindly is not the answer. It might be worth it for SE to expand on the "mobile companion app" for lightweight things like crafting and gathering, maybe retainer stuff could be rolled in too.
    If SE could figure out which mechanics are popular and why, they would not have countless dead mobile games buried under their floor.
    (5)

  8. #38
    Player
    SKAshe's Avatar
    Join Date
    Nov 2023
    Posts
    91
    Character
    Sara Ashe
    World
    Zalera
    Main Class
    Dancer Lv 90
    Does anyone know what the Japanese audience is saying about this interview? Contrary to common misconceptions circulating in both communities, usually they seem to agree with the western audience.

    I'd be curious about this instance however. It's a long shot, but if there's anyone here who can actually speak Japanese and could take a look and summarize for us, that would be appreciated.

    The reason I'm curious is because the reception towards this (Korean I think?) interview has been overwhelmingly negative on the western side. If it's negative on the Japanese side as well, I think these proposals given could be considered DOA; at least if Yoshi P is as serious about listening to the community as he says he is.

    I think it's also worth noting that the people who are looking at this interview in English seem to be (always bad when it comes to Japanese) machine translations of a Japanese translation of a Korean interview! In other words it's like a game off translation telephone, where the entire meaning can be lost, so if anyone who can actually speak either of these languages can translate for us, that would be amazing.

    That said, these mobile mechanics should never be added to FFXIV. I will quit if they add battle passes. I will quit if they add these sorts of things. I'm staying subbed to FFXIV for now, as I've started to see some progress in turning the game around in recent months. But if they add these stupid mobile game type mechanics, I quit. It's the red line for me.
    (4)
    Last edited by SKAshe; 12-10-2025 at 09:05 AM. Reason: Grammar and stuff.

  9. #39
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    521
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Releasing a build you know you are going to change then ignoring calls to not change it
    Oof, sounds like the approach YoshiP used for the Stormblood media tour trying to tell people "the rng curebot fishing lilies are completely fine and you should have nothing to be concerned about".
    (2)

  10. #40
    Player
    Doomed_Raven's Avatar
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    Sep 2024
    Location
    Gridania
    Posts
    128
    Character
    Doomed Raven
    World
    Phantom
    Main Class
    Dragoon Lv 93
    Apparently mobile gaming is quite big in Japan, I remember in the mid 2000s there was a mobile only FF, Before Crisis: FFVII. It was released on one or two mobile phones that met the hardware requirements, and unfortunately never left Japan.

    In the West, smartphone gaming and tablet gaming have a near non-existent hardcore gamer player base. It is considered casual gaming, and is rife with cartoonish styled indie games and basic mechanics used to pass the time when waiting say at a bus stop.

    Trying to move several hundred thousand hardcore gamers that play on console and PC to a mobile style or format would end poorly, and risk really cheapening the game. I remember how that P2W Diablo immortals went. I'm not a PC gamer nor a hardcore MMO player with their finger on the pulse of MMO gaming, and even I heard the echos of that disaster. Mobile gaming is also known to use FOMO as a means to keep players active.

    On the other hand - if they continued focusing on the hardcore gaming format, and also made a portable version which was 1:1 (aside perhaps from visuals, that would depend on hardware) this probably would do very well, OSRS android works fine. I think the mobile version they have now isn't a 1:1 portable experience but something a bit different from what I've heard, and being different could take away attention and resources.
    (0)
    Last edited by Doomed_Raven; 12-10-2025 at 09:02 PM.

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