To be honest with you, based on some of these remarks, they don't really feel too inclined to actually make a video game either.I think saying he needs to step down is a bit much, but I agree with your other points.
If anything they ought to be looking to the game's past for inspiration (ARR, HW, SB) along with other classic MMOs. Feels like they want to make anything but Final Fantasy XIV nowadays.
The fact that he's stated that many of the changes being made, like glamour unlocks, are directly inspired by the expectations of younger audiences, has me thinking it IS young blood pushing this. Those younger players that grew up on games that use the formats built by Hoyoverse and are accustomed to battle passes.
I've met quite a few younger gamers that are turned off by FFXIV requiring a flat monthly sub even if they are fully aware then spend more than that monthly in other online games. Something about the principle of only buying exactly what they want hooks them more and feels less skivvy than a required amount monthly, like they can still play if dead broke or if suddenly no new cosmetics are appealing.
It's a very weird thing.
Yeah, and no. I think he's right to realize that FFXIV is not just competing with other MMOs, but other multiplayer games, and RPGs. MMOs as a whole don't seem to be gaining new players, and the existing MMO players just seem to migrate between the same games. I think MMOs have lagged behind other games, and need to evolve. But to only focus on mobile games makes me nervous. A lot of 'live service' slop that's popular with mobile games can turn ugly really fast.


XIV will never get rid of the fact it's a mmo. Other mobile game players won't become MMO players because you put a paint on the said mmo. MMO players might leave because of that. This is really a worst of both world situation.Yeah, and no. I think he's right to realize that FFXIV is not just competing with other MMOs, but other multiplayer games, and RPGs. MMOs as a whole don't seem to be gaining new players, and the existing MMO players just seem to migrate between the same games. I think MMOs have lagged behind other games, and need to evolve. But to only focus on mobile games makes me nervous. A lot of 'live service' slop that's popular with mobile games can turn ugly really fast.
If SE want an online game to rival the other multiplayers game taht are no mmo, they should make a new game from scratch. The whole FF fall as an IP is full of that "we want to get new public, but end not attracting them while displeasing the public we have. Their remasters, old school games (bravely, octopath) work because they don't go that way.
Now they apply this to XIV...
This one here really got me baffled.
Why look at mobile games for inspiration, when there already is a mobile version of the game available? People who like mobile games can play FF14 one their phone. And people who don't like mobile games will not be happy when the PC/PS version gets turned into a mobile game.
From all the things I heard lately, this sounds like complete bs.
TBH, gacha and related games are not "free" because they're supported by children, gambling addicts, and whales. I consider them a cancer on my fav hobby, and I would 100% quit if FFXIV pulled some of the tedious dailies/energy system along with gacha cosmetics like if FFXIV (PC) they turned into an F2P MMO overnight, it would be the end fast. I'm on the entry-sub and I've always considered a good value for the last decade or so for the content I enjoy in games.The fact that he's stated that many of the changes being made, like glamour unlocks, are directly inspired by the expectations of younger audiences, has me thinking it IS young blood pushing this. Those younger players that grew up on games that use the formats built by Hoyoverse and are accustomed to battle passes.
I've met quite a few younger gamers that are turned off by FFXIV requiring a flat monthly sub even if they are fully aware then spend more than that monthly in other online games. Something about the principle of only buying exactly what they want hooks them more and feels less skivvy than a required amount monthly, like they can still play if dead broke or if suddenly no new cosmetics are appealing.
It's a very weird thing.



Absolutely agree.TBH, gacha and related games are not "free" because they're supported by children, gambling addicts, and whales. I consider them a cancer on my fav hobby, and I would 100% quit if FFXIV pulled some of the tedious dailies/energy system along with gacha cosmetics like if FFXIV (PC) they turned into an F2P MMO overnight, it would be the end fast. I'm on the entry-sub and I've always considered a good value for the last decade or so for the content I enjoy in games.
I've seen what can happen when a MMO shifts it's business model to F2P gatcha-reliant and it is NOT pretty!



"Don't listen to what leaders say, watch what they do" -William Spaniel
After years, I've learned that whatever Yoshida says can mean a lot of things, so I'd rather wait and see than listen to anything he says. I was promised a vacation and instead I ended up babysitting a lizard's puma.


Two of the issues they have are:
1. They really don't know their own users. This was clearly shown in the 7.3 PLL where they addressed Forked Tower, how their idea was that 24 experienced players would guide 24 new players through it. When reality is, your players just don't act like that. At this point they should already know this.
2. They need to look at a piece of content and ask "is this fun?". Best example is Island Sanctuary. Who in their right mind look at a sweat shop manager game and said "this is good and fun"?.
Playerbase is very diverse and everyone have their own vision of what the game should be like. Both sides are right in their own way. And I think SE picks the one that gives them more money. If we want the game to be more hardcore, we need to buy more mog store items.
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