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  1. #41
    Player
    SKAshe's Avatar
    Join Date
    Nov 2023
    Posts
    91
    Character
    Sara Ashe
    World
    Zalera
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Doomed_Raven View Post
    Apparently mobile gaming is quite big in Japan, I remember in the mid 2000s there was a mobile only FF, Before Crisis: FFVII. It was released on one or two mobile phones that met the hardware requirements, and unfortunately never left Japan.

    In the West, smartphone gaming and tablet gaming have a near non-existent hardcore gamer player base. It is considered casual gaming, and is rife with cartoonish styled indie games and basic mechanics used to pass the time when waiting say at a bus stop.

    Trying to move several hundred thousand hardcore gamers that play on console and PC to a mobile style or format would end poorly, and risk really cheapening the game. I remember how that P2W Diablo immortals went. I'm not a PC gamer nor a hardcore MMO player with their finger on the pulse of MMO gaming, and even I heard the echos of that disaster. Mobile gaming is also known to use FOMO as a means to keep players active.

    On the other hand - if they continued focusing on the hardcore gaming format, and also made a portable version which was 1:1 (aside perhaps from visuals, that would depend on hardware) this probably would do very well, OSRS android works fine. I think the mobile version they have now isn't a 1:1 portable experience but something a bit different from what I've heard, and being different could take away attention and resources.
    Mobile gaming is not PC gaming. There are different expectations and mechanics surrounding them. Some are better suited for mobile, some are better suited for PC. FFXIV already has a mobile version, developed by a different studio. It should always remain separate from the main game. Mobile mechanics do not belong in PC games. I left other MMOs for FFXIV specifically because FFXIV lacks FOMO in comparison. If FFXIV goes in the direction of FOMO and mobile mechanics. I quit.

    I don't think they will, and I sincerely hope they listen to the community and don't do these this. They're starting to turn the game around and improve things and I really hope they don't ruin it all. If any devs or community managers are listening, if they add these mobile elements to FFXIV, I'm out.
    (3)

  2. #42
    Player
    NaoSen's Avatar
    Join Date
    Jul 2021
    Posts
    211
    Character
    Nao Sen
    World
    Twintania
    Main Class
    Culinarian Lv 100
    The fact that he said that the cross-job Glamour was not technically hard and that his team was even surprised at him making the decision makes me wonder just how much more is "Because I say so".
    It's also incredibly frustrating how out of touch they are with their majority audience (The western audience), make the effort and invite people with large communities to come over, pick like 3 and have 2 hour sessions with each, its a day of their time.
    I do think that content creators have a warped view of the game, its not like they ever have to want for lack of people for example but any one of them who listens to their communities could at least give feedback on what they have experianced, even if they dont share the same opinion.
    (9)

  3. #43
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    862
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by NaoSen View Post
    I do think that content creators have a warped view of the game, its not like they ever have to want for lack of people for example but any one of them who listens to their communities could at least give feedback on what they have experianced, even if they dont share the same opinion.
    Personally I think the SB-ShB influx of players did a lot of damage to how SE, content creators, and the community view the game. Specifically all the WoW content creators that spent 2 years glazing the hell out of FFXIV during its Shadowlands downturn. Despite how out of touch they seem to be, I know that someone over there in Japan has their finger on the pulse of Western sentiment, and Bellular's knob slobbing must have given them a head so big it's still deflating 5 years later.

    Discourse and player counts need to fall back to pre-ShB levels before anything of note changes at SE. Unfortunately we're at a point in society where telling people to 'vote with their wallet' gets you laughed out of 4 of 5 rooms, so... like that'll ever happen.
    (4)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  4. #44
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,406
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by NaoSen View Post
    The fact that he said that the cross-job Glamour was not technically hard and that his team was even surprised at him making the decision makes me wonder just how much more is "Because I say so".
    It's also incredibly frustrating how out of touch they are with their majority audience (The western audience), make the effort and invite people with large communities to come over, pick like 3 and have 2 hour sessions with each, its a day of their time.
    I do think that content creators have a warped view of the game, its not like they ever have to want for lack of people for example but any one of them who listens to their communities could at least give feedback on what they have experianced, even if they dont share the same opinion.
    'Because I say so' would go a long way to explaining certain decisions when it comes to other contentious design choices. For example, the age-old 'should Healers have anything remotely engaging re: DPS rotation', most games have modernized and realised that 'standing still and waiting for Mana to regen/for someone to get a booboo' isn't interesting Healer gameplay, so they've got systems that incentivize the Healer player to do something to fill that downtime, be that maintaining buffs on allies or doing some token damage themselves, with a simple (but not 'literally two buttons' simple) damage kit. Even WOW, the main cited source of 'this is how Healer gameplay should be' and direct inspiration for the ARR rebuild, has moved away from that kind of gameplay, with only one of its Healers having a damage kit of a similar level of simplicity to a FFXIV Healer (And that's partially made up for by the Healing half of its kit having a lot more interactions to work around within itself)

    So, if Yoshi-P is stubbornly stuck in the mindset of 'Healers SHOULD be about standing around waiting for someone to get hurt' it goes a long way to explaning how the SHB pruning of damage actions went ahead
    (5)
    Last edited by ForsakenRoe; Yesterday at 12:31 AM.

  5. #45
    Player
    NaoSen's Avatar
    Join Date
    Jul 2021
    Posts
    211
    Character
    Nao Sen
    World
    Twintania
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    'Because I say so' would go a long way to explaining certain decisions when it comes to other contentious design choices. For example, the age-old 'should Healers have anything remotely engaging re: DPS rotation', most games have modernized and realised that 'standing still and waiting for Mana to regen/for someone to get a booboo' isn't interesting Healer gameplay, so they've got systems that incentivize the Healer player to do something to fill that downtime, be that maintaining buffs on allies or doing some token damage themselves, with a simple (but not 'literally two buttons' simple) damage kit. Even WOW, the main cited source of 'this is how Healer gameplay should be' and direct inspiration for the ARR rebuild, has moved away from that kind of gameplay, with only one of its Healers having a damage kit of a similar level of simplicity to a FFXIV Healer (And that's partially made up for by the Healing half of its kit having a lot more interactions to work around within itself)

    So, if Yoshi-P is stubbornly stuck in the mindset of 'Healers SHOULD be about standing around waiting for someone to get hurt' it goes a long way to explaning how the SHB pruning of damage actions went ahead
    It was mentioned in this article https://www.pcgamer.com/games/mmo/ff...em-on-players/
    - Part in article
    He uses, for example, his Black Mage character, noting that he wouldn't glamour them into heavy armor. However, "These are my own roleplaying rules, so I have decided them arbitrarily … I reconsidered and decided that it would be pointless to impede the roleplaying of people who say, 'My character is the coolest and cutest in the world. I want to dress up even more,' by [forcing them to follow] my own rules.
    "I'm fine with being particular about my own preferences, and I'm sure there are many others who feel the same way, but that doesn't mean that the system should restrict the motivation of people who are particular about dressing up."

    Yoshi-P also jokes that "when I mentioned this to the development team, they responded, 'Are you sure?!', which makes me think that the development team also thought that Yoshida's insistence on equipment restrictions was absolute."
    (3)

  6. #46
    Player
    Luca_'s Avatar
    Join Date
    Apr 2022
    Posts
    61
    Character
    Luca Vares
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    People are complaining about the world being boring? Auto pathing. Just skip the exploration.
    That he even hinted at this blew my mind. XIV may well and truly be cooked if this was his takeaway regarding complaints about the (nonexistent) overworld content. He's worryingly out of touch with his playerbase right now.
    (9)

  7. #47
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,362
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Part of me used to think a lot of what was happening was due to finance bros and ceo meddling or just Yoshida being overworked. But then I started playing FFXI again and realized what this game was really missing is someone in charge who loves the game, cares about the world/lore and tries to do right by its player base. Fujito, the director of FFXI, actually cares and it comes through with every single update and every single live letter. The plans they have and what they are doing behind the scenes that he has discussed sound amazing and you can tell they took a lot of care in what they are prioritizing and how they are making the changes they are making. Yoshida just seems like he doesn't give a leaping lizzy about anything from lore to content to how the players feel. The decisions and changes feel lazy, unispired or often just amatuer and there is absolutely no passion coming from the live letters at all, which at this point is more about marketing their weird collabs and silly merch than it does about the actual game.

    We need a Fujito in charge, not a Yoshida.
    (12)

  8. Yesterday 07:22 AM

  9. #48
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    887
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I love how this is somehow worse of a situation than them responding to feedback with 2 upvotes

    Releasing a build you know you are going to change then ignoring calls to not change it
    Agreed. In the end it's the developers and only the developers who get to make the final decision on things and it's also their job to analyze player feedback and determine if and how to implement it. Therefore, while this community might agree or disagree on specific topics, it's ultimately the developer's choice and in the case of VPR, they just did it in spite of the fact that a lot of people were against it.

    Removing Noxious Gnash made VPR more streamlined but the job did not get something in return, as it often happens when a specific element is removed.

    Quote Originally Posted by NaoSen View Post
    The fact that he said that the cross-job Glamour was not technically hard and that his team was even surprised at him making the decision makes me wonder just how much more is "Because I say so".
    It's also incredibly frustrating how out of touch they are with their majority audience (The western audience), make the effort and invite people with large communities to come over, pick like 3 and have 2 hour sessions with each, its a day of their time.
    I do think that content creators have a warped view of the game, its not like they ever have to want for lack of people for example but any one of them who listens to their communities could at least give feedback on what they have experianced, even if they dont share the same opinion.
    I recall when Yoshida was asked about letting us know whether an attack was physical or magical and his response was something along the lines that "it was difficult to implement" and then it was introduced a patch later. Essentially, we never know if they don't want to do it, cannot do it or simply takes too much effort for them to care.
    (1)

  10. #49
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,128
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    Yoshida just seems like he doesn't give a leaping lizzy about anything from lore to content to how the players feel. The decisions and changes feel lazy, unispired or often just amatuer and there is absolutely no passion coming from the live letters at all, which at this point is more about marketing their weird collabs and silly merch than it does about the actual game.

    We need a Fujito in charge, not a Yoshida.
    Yoshida lost his passion over the years. He used to be very passionate about this game, and it showed in everything that he did. Even during the Live Letters, he would have his team read through the forums and answer questions about the game.

    Now it's very stale and overbaked. He's no longer listening or cares what the community says. He's become jaded and he doesn't offer the same passion as he once did all those years ago.

    I'll be sad if this game wins any community awards, because they're undeserved. Even the moderators of the forum stay dead silent and don't offer any guidance to the community. They're only here to offer bans to players and nothing else. Community leaders my @$%, they do nothing for this community. And if a community mod is listening to this, what the @#$$ are you doing to enhance the experience of these forums? You add nothing to the culture of this community, and you should take a moment to think about that.

    We're paying a subscription ffs. This isn't a freeware MMO.
    (9)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  11. #50
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    364
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    To be fair, when all the forums do is whine and complain about silly stuff why would you read it? Barely a positive thing said on this forum and just full of negativity.

    DT has been getting dunked on since release and it's not even that bad. It's as bad as it's been for years, people just turned a blind eye to it because they thought the story was half decent.
    (4)

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