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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,195
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NajaSide View Post
    Footnote: I do not know how the cure potency for Everlasting Flight, Rekindle, and Lux Solaris operates, but I'm assuming it is the same as Physick. Physick is a single-target 400, Everlasting Flight a 700 across potentially 8 players (5,600 in total), Rekindle is a 400 + 1,000 (1,400 in total), and Lux Solaris a 500 across potentially 8 players (4,000 in total).
    Lux Solaris, Everlasting Flight, and Rekindle scale with Attack Magic Potency.

    You can confirm this at a dummy. Around IL750 solo, Physick, stated to be 400 p, will restore about 660 hp. Everlasting Flight (100 p) ticks for about 4,000 hp, Rekindle (400 p, 200 p) immediately heals for 18,000 and ticks for 9,000, and Lux Solaris (500 p) heals for about 22,000 hp.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    NajaSide's Avatar
    Join Date
    Jul 2025
    Posts
    6
    Character
    Joan Phellan
    World
    Mateus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rongway View Post
    Lux Solaris, Everlasting Flight, and Rekindle scale with Attack Magic Potency.

    You can confirm this at a dummy. Around IL750 solo, Physick, stated to be 400 p, will restore about 660 hp. Everlasting Flight (100 p) ticks for about 4,000 hp, Rekindle (400 p, 200 p) immediately heals for 18,000 and ticks for 9,000, and Lux Solaris (500 p) heals for about 22,000 hp.
    Okay, that's good to know, but I wasn't sure- All I really specifically had to work off of was Summoner having a low Healing Potency stat, which made me squint a little. I do still think I've rarely seen LS do much (usually Healers just instantly apply their heals, which essentially cuts out its purpose... maybe if it gave shields?). Thanks for the info!

    I do like the idea of us having healing potential because of the wide variety of support buffs summons have had over the years... but in any case, the healing potential of the spells isn't the focus, so I'll shove that back off to the side.

    Either way, if they want me to do something with them, I'd like to be able actually match the spell range to even be able to reach the other people in my party. It's worse with Everlasting Flight specifically because Phoenix appears behind us, so whoever is furthest ahead in the arena seems like they so frequently get missed, and since it's almost always the main tank, it's such a struggle.

    It would be one thing if I could place my Carbuncle and whenever a Demi-Summon manifested, that's where it appeared and then when it finished up, Carbuncle reappeared right back in the same spot it had been placed, so that placing actually does something and doesn't just get reset every time you call forth a new Demi-Summon– being able to have a consistent location where your summons appear would resolve almost every problem (though I'd still like the inconsistent range to be matched), cause then you could assure that it being in the middle (or whatever optimal placement you chose) would actually make it more likely that everyone would get the buff.
    (1)

  3. #3
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    384
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rongway View Post
    Lux Solaris, Everlasting Flight, and Rekindle scale with Attack Magic Potency.

    You can confirm this at a dummy. Around IL750 solo, Physick, stated to be 400 p, will restore about 660 hp. Everlasting Flight (100 p) ticks for about 4,000 hp, Rekindle (400 p, 200 p) immediately heals for 18,000 and ticks for 9,000, and Lux Solaris (500 p) heals for about 22,000 hp.
    Physick scales with Mind for 2 reasons

    1, Scholar shares the same class.
    2, Prevents Summoner being a heal bot.
    (0)