Just posting my feedback here in case developers read the forums (do they?). This is mostly so the devs can see the perspective of a casual player who would like to play more FFXIV but has trouble actually finding the content worth my time. I think a lot of players who post online are very defensive of the game and so the real feedback is often burried behind that, so I hope people won't immediately jump at my throat for explaining all the things that bother me about this content.
I like Bozja a decent amount, but Occult Crescent seems to be a step in the wrong direction in many ways:
Part 1: character limit
- The randomness of the grind is unacceptable. There is no reasonable way to predict how long the grind is. You could spend an entire evening grinding in occult crescent and get no demiatma. This has happened to me a few times already.
- The fact that occult crescent doesn't give me xp for my side jobs, or any tangible permanent progress for my character makes it feel like a hollow time waster. I get nothing out of my time spent in this zone really. If a grind expects me to put dozens of hours in, I'd like it to give something more.
- Bozja at least had the dual benefit of leveling side jobs making it feel less like it had no use for my character. As an aside I have also been playing RuneScape and love the amount of horizontal progression this game has, where you can do long grinds that will keep mattering. In contrast, occult crescent might as well be a separate game as it generally doesn't impact my character outside of it. It just feels like a bad deal if you ask me to do such long grinds for things that won't matter in a few months. Just because the 1% of most engaged players do it doesn't mean that the rest of players aren't sitting there wondering what content is actually worth their time.
- Having to spam return and run to the next fate as far as possible is unpleasant, tiring and stressful. Fates should scale in HP as more people approach, or have some kind of timer before being attackable to at least give a chance for people to join. When I didn't have the riding map, I was missing half the fates because even if I teleported out and back in instantly, people with the map often arrived and killed the fate boss before I could. It makes what should be a chill grind into a frenetic race to the bottom. Wow solved this problem with rare mobs many years ago.
- Generally field operations only being fate spam with no downtime is kind of weird. I understand that you're trying to minimize how much time people spend waiting, but it's so constantly active that it's hard to even find time to chat with people in the zone, so no one even talks. Given that this is an incredibly long grind, I would expect it to be less intense and more social. An MMO can't have people socialising if it doesn't give room to breathe
- Please invent more interesting world content than just fates and CEs. Look at what Guild Wars 2 does with their equivalent of fates.

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