Considering how Yoshi mentioned that there will be big changes come 8.0, one thing that i was thinking of is something that can make each job have that much more oomph, Trances!
Tied to their roles, it would charge based on what role you are playing (Less so for doing other things) So a tank charges from taking damage, healers from healing and DPS from dealing damage. But would also charge a little less from doing other actions like tanks healing, healers doing damage and DPS taking some hits.
The trance forms wouldn't be bound by normal burst windows and can be used whenever its charged, without being buffed by others like Astro's divination or dancers steps, that way it can move from being a "Wait 2 minutes until the burst window and deal big damage!" to give more incentive to just use the Trance instead of waiting for the right time in dungeons. But can also be kept for moments where it can be helpful in raids and trials.
Trances would be similar to when you play as other characters or ride certain mounts that change your main hotbar as to give you unique actions based on your specific job.
Some ideas for said Trance forms:
Dark Knight: Let Fray take over to gain increased damage and damage mitigation, having their main heavy hitters like flood of shadow, disesteem, shadowbringer, etc.
Warrior: Lose yourself to your rage, innate holmgang and bloodwhetting, fell cleaves and hard hitting aoes.
Summoner: Think gestalt from FF13 where you ride a summon and command its every attack until you unleash its main attack like bahamut's megaflare.
Machinist: Summon Automaton Knight and wear it like power armor, gaining 100% hp as shields, increased movement speed and damage, but if you lose the shields or run out of time, Knight is unsummoned and you go back to normal.
Monk: Unleash a torrent of attacks by setting all of your GCD to a single second with their attacks, becoming the fast paced brawler its meant to be.
Dragoon: Bring out the twin souls of the dragons and transform like Nidhogg does to Estinien, gaining increased damage, lifesteal, aoe size and more.
Sage: Manage all 4 of your nolinths separately, choosing to either keep all 4 on your enemies for damage, 4 on your allies to keep everyone safe or spread them out to heal and damage accordingly.
Astrologian: Divine the fates of all your allies to grant singular dodges to almost any attack, buffs and shields to whom you choose or doom your enemies to take a massive amount of damage after a certain period of time.
White Mage: Bathe the field in your healing light, granting all allies a hefty regen and cast your spells instantly.
Yeah I know its a bit of a stretch and definitely doesn't fit the MMO scenario, but I'd say it would be something that gives a huge amount of pizzazz and sparkle to each of the jobs and gives them something more to have instead of the homogenization that we have today.

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