Quote Originally Posted by Zered View Post
what's the logic? Does every class have to appeal to everyone? If those players prefer simple classes, was there none of those for them to play?
The logic was to take difficulty and identity away from jobs to make them easier and increase the difficulty of high end content to compensate. The idea was this would be a middle-ground that would make everyone happy. The players saying the jobs were too hard would now have an easier time and the harder fights would keep the savage raiders happy despite the easier jobs.

This however was a massive mistake and only now are we really seeing the consequences. The end result is we have very difficult hardcore content most of the players aren't prepared for due to lack of midcore content to act as a bridge and all of the jobs are brainless boring reskins. They listened to a loud minority and it is now destroying the game. They should have told them "git gud" but instead tried to make everyone happy with a short-sighted change in design direction which obviously bit them in the ass. Here's hoping they can still fix it, but I'll believe it when I see it.