it became that way because players were saying it was too complicated for jobs like scholars, astros, and other jobs. so they started the homogenization of classes. alot of those job you have down for examples is what they use to do so to speak.


it became that way because players were saying it was too complicated for jobs like scholars, astros, and other jobs. so they started the homogenization of classes. alot of those job you have down for examples is what they use to do so to speak.

what's the logic? Does every class have to appeal to everyone? If those players prefer simple classes, was there none of those for them to play?
That's fine. SCH can dps to heal and Sage can be whatever else. Just need some difference between them.
I played WoW and every single button was useful and had a distinct purpose. I had a spec with maybe 20-30 different buttons and all had their place. I had another spec with maybe 15 buttons and a bunch of passives which was fine. There was no bloat and fake options. Everything about the current classes and their abilities feel like fake choice.
I contemplate playing it again because it has such a nice combat system and movement and freedom and complexity with high skill ceiling, but the company sucks and the game design does not respect your time at all, and the mythic key down-grade system is toxic and time wasting af. You just can't play how you want to play. Gotta keep it up like a part-time job or you fall behind and can't do anything anymore because everyone wants top scores to minimize suffering the toxic systems that for some reason Blizzard refuses to fix. People already pay monthly sub but they still have to farm gold like a part time job to afford raid buffs and legendary gear crafting and all that. Do it all again for each alt you have too.
Last edited by Zered; Yesterday at 07:34 AM.


The logic was to take difficulty and identity away from jobs to make them easier and increase the difficulty of high end content to compensate. The idea was this would be a middle-ground that would make everyone happy. The players saying the jobs were too hard would now have an easier time and the harder fights would keep the savage raiders happy despite the easier jobs.
This however was a massive mistake and only now are we really seeing the consequences. The end result is we have very difficult hardcore content most of the players aren't prepared for due to lack of midcore content to act as a bridge and all of the jobs are brainless boring reskins. They listened to a loud minority and it is now destroying the game. They should have told them "git gud" but instead tried to make everyone happy with a short-sighted change in design direction which obviously bit them in the ass. Here's hoping they can still fix it, but I'll believe it when I see it.
There will be button pruning coming the next expansion to combat ability bloat and detangle some classes and their unnecessary high complexity - Especially on the healers, since need to manage a lot of buttons to perform decently on their role.I played WoW and every single button was useful and had a distinct purpose. I had a spec with maybe 20-30 different buttons and all had their place. I had another spec with maybe 15 buttons and a bunch of passives which was fine. There was no bloat and fake options. Everything about the current classes and their abilities feel like fake choice.
So yeah, they get heavily downsized as well. And put more responsibility to the DPS as nearly all healers now lose their interrupt/kick.
And I think that's fine.
Last edited by Arrius; Yesterday at 07:04 PM.
As a DRG main this would be an absolutely horrendous change. The looping combo is one of the defining aspects of the job. DRG already got lobotomized this expansion, they don't need to remove even more from it.Dragoon has 7 skills for its 2 single target combos that mostly do the same thing. All of them are a single target hit. They can be compressed into 2 buttons. One button to apply the debuff+bleed and the other one changes to the next action each time you click it, the same way it works in pvp.
So they've come full circle to another ability prune era. That worked out so well the first time I'm sure it'll be great!![]()
Last edited by CidHeiral; Yesterday at 09:13 PM.


i've long been saying that all you'd need to make the perfect MMO is to mash the best parts of WoW and FFXIV together, both games are the best in the industry at exactly half of what they do. from WoW, the content diversity, engaging combat and class design, and gameplay customizability from races, specializations, talent trees, gear, etc. from XIV, the player expression, character-focused story, and casual prog. get a competent CS team from somewhere else and an artstyle to bridge the gap between WoW's timeless cartooniness and FFXIV's anime-realism, and you have the ingredients for an actual forever MMOI contemplate playing it again because it has such a nice combat system and movement and freedom and complexity with high skill ceiling, but the company sucks and the game design does not respect your time at all, and the mythic key down-grade system is toxic and time wasting af. You just can't play how you want to play. Gotta keep it up like a part-time job or you fall behind and can't do anything anymore because everyone wants top scores to minimize suffering the toxic systems that for some reason Blizzard refuses to fix. People already pay monthly sub but they still have to farm gold like a part time job to afford raid buffs and legendary gear crafting and all that. Do it all again for each alt you have too.
it seems like WoW has actually been making moves to fill in the gaps recently with the addition of player housing, a reasonable start to advanced emotes, and the introduction of higher level rewards through things like crafting and world activity... though still nobody at blizzard knows how to write a compelling story, apparently you have to be japanese or french to pull that off these days. regardless, i'm still honestly excited to see what comes of the IP after the end of the Worldsoul Saga, if anything
FFXIV is very much set in its ways though, and it will be the game's downfall. at this point they need to oust whoever is hiding in the corporate hierarchy yanking all the strings that keep the devs from implementing fun or interesting content in favor of max profit. despite how much i hate on him, i know it isn't yoshi, he's just the mouthpiece...
Last edited by NegativeS; Yesterday at 10:22 PM.
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist
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