Go to the Wolves' Den, and try your favorite PvP kit against one of the striking dummies. You'll be bored to tears.
It's not the kits that make PvP engaging and dynamic. It's the encounter design -- namely, the other players. The kits merely exist in service of that design.
The same is true of PvE. For example: why does BLM today have no timers, shortened cast times, and a million tools to avoid standing in one spot? Because modern encounter design demands it.
The key observation here is, "as the combat situation changes." Until FFXIV encounters become more dynamic and variable (the combat situation is always: stand in the correct spot), there's little reason for PvE kits to have anything other than 53 variations on "deal damage to target."In WoW you have an aoe that does slow, an aoe that does pure damage, a quick single target shot, a slow single target shot, a slower but bigger single target shot, mechanics to proc instant casting or mobile casting, crowd control abilities, defensive abilities, debuffs, buffs, utilities like evasion or cleanse or buff steal, etc. You use them all as appropriate as the combat situation changes and as enemies take certain actions.



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