Can we please have Tank and Maiming stop sharing the same armor designs... Maiming should have their own design..
Can we please have Tank and Maiming stop sharing the same armor designs... Maiming should have their own design..
No class has its "own" design, they all share their designs with something else. 7.4 removes all glamour restrictions that exist in the game, then you can wear whatever outfit on your dragoon
but dragoons are tanks



how should maiming gear look compared to tanking gear then?
to be honest I'd say more scale thick leathery or chain mail/scale mail type of stuff, while tanks get more plate armor type stuff. Using DnD as an example typically clerics/ and other armor users are split into armor classes of heavy armor vs light plate/light armor with more leather and chain-like armor types. I mean the armor classes between heavy armor and med armor are close, but the biggest difference is med armor would be more chains and scales
Last edited by NecroprincessCleo; 11-29-2025 at 04:11 AM.
Few things bummed me out more than the fact that Reaper was stuck with tanky-looking gear, same with Dancer when the aiming gear didn't vibe well with its aesthetic. But at least in a few weeks we won't have to deal with that nonsense anymore!


What's there to understand? He's right. All the roles share a design with someone else almost always. Fending and maiming share, just like healing and casting share for example. Very rarely there's some variance with striking or scouting gear, but generally this holds true.
I actually would have normally agreed with you that I would like them to unpair maiming and fending gear as I have been maining those two since Heavensward and have been tired of it, but the upcoming removal of glam restrictions mean it literally does not matter. You can glam the aiming gear if you want for crying out loud.
Last edited by Selsix; 11-29-2025 at 06:10 PM.
Ideally, yes, Maiming would always look distinct from Fending and Striking, both. As would every gear class.
In practice, the majority of the seven classes of gear are usually just recolors of another (Casting with Healing, Scouting with Aiming and/or Striking, etc).
On the rare occasions that's not quite the case, one is usually a part-swap between two gear classes (Maiming combining Fending and Striking or Fending and Aiming, Scouting combining Striking and Aiming, etc.).
It's not just Maiming, mate.
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