
Originally Posted by
Joeoj
Some players liked the idea of Island Sanctuary, but it failed because the content wasn't something players wanted. That means its failure is a result of quality rather than the idea and system itself.
I think It's the same with the romance system.
Because there is a need for it, whether it becomes pointless or not would depend on how good the content is, not on the idea and system itself.
Also, It is unnecessary to include Lalafell and the twins as options, and I think it's possible for players who want the system to agree with it.
I bileve It's not a bad or strange idea for an MMO to have a romance system.
Games like Warframe and SWTOR have them, and they're both popular.
Although I agree that unfairness should be minimized, it's difficult to add something that everyone likes.
For example, while some players don't like raiding and others don't care about the writing and the stories, we pay the same amount of money. Every change XIV made cost resources, which were paid by players who wanted them and who didn't.
I think as long as the romance wouldn't be forced to players who don't want, and not hurt their headcanon, I think it's fine to consider the addition of the romance.
The dev has been working to make the game fair for all players, so I bileve it isn't impossible.
It seems like a good chance to make content for RPers, casual players, or even people who didn't play MMOs but are interested in the characters. Maybe they could add companion quests like regular RPGs and some MMOs, where protagonists learn more about characters or help them solve problems.
it should be completely optional and wouldn't go beyond friendships. After that, players can choose to unlock a romantic scene, which ought to be optional and not included in the MSQ.
In that case, players wouldn't be forced into unwanted romance with NPCs, and it wouldn't bother NPC shipping.
I believe it might also be beneficial to characters who don't have enough development, like Y'shtola.