If they ever go this route (which I don't think they will) it seems like a bad idea to suddenly start making branching relationship paths with your MSQ companions. I do like seeing the NPCs have romances and I'd be down to have something optional in a society or job quest sort of thing, with a dedicated character in side content, but once you introduce the idea that one character has that canon possibility to fall in love it just puts all their interactions through a different lens. I'm not by any means a hater of relationship routes in RPGs but I think many people will get what I mean when I say it'll result in dialogue that's very clearly meant to nudge the player in that direction and can become very annoying very quick when you'd rather have that companion be a friend. It also has the reverse issue where you do go down the romance route and they still treat you like good buddies in the main story.
yk what, this is the one character I would be totally on board with. even if they play it straight the sheer 100 levels of manderville madness before it makes it inherently funny. bonus points if it gives you extra dialogue options in the MSQ about your beloved husband.


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