Results 1 to 7 of 7

Thread: Deep trials

  1. #1
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    250
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100

    Deep trials

    So imagine a trial rush where between each fight we got to choose between different augments that change gameplay for each individual job.

    For instance you fight susanoo as dragoon and after clearing you choose between getting more jump charges, access to the pvp limit break for offensive/defensive use as a short cooldown skill, or partywide dragons eye tether that buff and heal allies based on damage dealt by the dragoon.

    The idea is pretty much bit off of honkai star rail's special game modes simulated universe and currency wars.
    (0)

  2. #2
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    250
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    It doesn't have to be super hard and can be a fun way to allow more experimentation with the games job system without messing up the regular content.
    (0)

  3. #3
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    260
    Character
    Jaune Khione
    World
    Lamia
    Main Class
    Samurai Lv 100
    It could be a nice idea but it might have some issues. Would the pvp limit break be a onetime use or would it refill overtime?
    (0)

    A happy family between a viera, a goddess and a child

  4. #4
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,157
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Think what you're looking for is a sort of rogue-lite system maybe?
    A series of fights where you pick up little power-ups every floor

    Think the buffs from PT's candelabras could potentially be turned into stacking smaller pieces to a similar effect?
    (0)

  5. #5
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,437
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    So, like Deep Dungeons, but skipping straight to the bosses?
    (0)

  6. #6
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    250
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Azurarok View Post
    Think what you're looking for is a sort of rogue-lite system maybe?
    A series of fights where you pick up little power-ups every floor

    Think the buffs from PT's candelabras could potentially be turned into stacking smaller pieces to a similar effect?
    Yeah it's essentially
    (0)

  7. #7
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    250
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Woops hit enter on the phone. But yes it's a rogue like mode that gives more powerful buffs than deep dungeon. I dont think the current rogue like we have now adds enough transformative gameplay to our base kit.
    (0)