Quote Originally Posted by CheshaSolttiri View Post
I really like this idea. It could be related to job specialties, where after reaching level 100, your job could split into two versions. This would help better differentiate the jobs, featuring new animations and visual effects, without completely redesigning the jobs. Just adding one or two new moves and animation changes would suffice. Additionally, this could align well with a personal limit break system. I don’t understand why the entire party must share a limit break, as it often leads to disagreements and some jobs never even get to use theirs.

Edit: Also, they have not done shit with "Dynamis" which was supposed to be a thing after it saved us in Endwalker. Why not now allow each WOL to have a Dynamis guage, Dynamis Trance whatever. They threw that all in the trash pretty quickly.
That was one of the things i was thinkin of too. We learn of Dynamis and the power it creates, but not much else happens past that. Even the Omega Ultimate uses Dynamis as its enrage, so us having our own would go quite fittingly tbh~
Unlocking it as a personal Trance/Dynamis mode after completing Endwalker would honestly be quite a perfect fit too considering all that happens in Endwalker. Have it be a specialized blue quest from the minstrel to reflect upon it and realize your potential~!

And Job specialties would be a great way to refine jobs to your own preferences such as a slower, but harder hitting Monk or a Tank with longer, but slightly weaker mitigations that also work on the party as well.