I've said it before, an Archer is not a Bard, a Rogue is not a Ninja, etc. They should develop base classes as separate jobs or each class should have 2 or more Jobs, like arcanist, summoner, scholar.
They keep trying to create new novel Jobs and it is clear it's getting harder to make something unique, especially if they stick with the throughput based trinity paradigm. I would be way into a primarily support based Bard, and more damage centered Ranger. I would love a true Rogue or Thief as well. However the game is just not deep enough in its current state to support such classes and with battle just being "maintain throughput while dodging crap". If we got a true Thief they would probably create some sort of fishbowl content where you can sneak around, pick locks and pickpockets, but it would have no effect in the world.


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