Quote Originally Posted by Jeeqbit View Post
Yoshi-P literally just said in the last week that the entire point of the game is "to get 450 tomestones every week".

Far from getting rid of it, he's considering letting you buy mounts and other reward with it "because not everyone is interested in item level" and worried that competitors might beat him to doing this so he didn't reveal more.
While I do think more uses for tomes would be a good thing for the weekly ones I do think this just hides the big issue with IL gear currently. Going from 7.2 into 7.3, sure you can start to cap your IL to the best you can get but the question is, why? There was no additional harder content added to the game that would require upgraded tome gear Deep Dungeon has it's own gear system and the only battle content added that helps with IL are the Extreme raid from MSQ and Monster Hunter. The Dev team needs to re-evaluate the way content is released because there is no reason why there should be this lul in content where your IL gains are just way to overtuned for the current content. There is at least use for the .4/.5 gear since that will carry you to about level XX7/ in the MSQ so you aren't constantly changing out gear every 2 levels but at the same time this gear rotation is just becoming a boring mechanic that shoudl be rethought. I"m not even asking for a full rehaul, I would just like to see accessories experimented with where they aren't just an IL boost and actually serve a unique purpose with gearing that isn't straight up make number bigger.