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  1. #21
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    123
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    Instead of outright removing, gradually increase cap with time.
    First 4 weeks: 450/week
    4 next weeks: 900/week
    .1/.3/.5: cap is removed and savage raids are unlocked
    (0)

  2. #22
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,179
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    If I have a job at cap I want to get the same tomes if I am running it on a lower level job to level.

    Quote Originally Posted by Arrius View Post
    https://www.inven.co.kr/webzine/news/?news=311368

    (Roughly translated statement) :
    "In the current MMORPG, Final Fantasy14, there is a part of what users who play. It’s up to the players to decide how to play in the game. That's why we're trying to figure out how to make suggestions on the game side, help users find what they want to do, or easily tell them what kind of fun content they can do in a limited amount of time.

    In the absence of the user disposable time mentioned earlier, we think there is definitely something that we can propose. It is my will that I want to evolve the service in this regard. In the extreme, in fact, four hundred and fifty Allagan Tomestones may not make much sense to those who are not interested in item levels. Then you can think about the mounts, the cosmetics, and the direction in exchange for this.
    Where does it say that it is the entire point of the game is to get said tomestones?
    (1)
    Last edited by MsQi; Yesterday at 12:37 PM.
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  3. #23
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,754
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MsQi View Post
    Where does it say that it is the entire point of the game is to get said tomestones?
    It's the general aura of the entire answer to the question, which had several paragraphs.

    He was saying that people play to get 450 tomestones and then don't know what to do so they just logout (this is what we see as activity booms on Tuesdays and weekends with all the weeklies). Those that do know what to do, have figured it out from social interaction.

    He's considering therefore having the game make suggestions on what to do after getting the tomestones instead.

    But then, people might not value even what they get for 450 tomestones if they don't value gear, so then see no reason to login on Tuesday at all, so the consideration is allowing other things to be bought with it instead.

    I understand what is being said, but you know, to many of us, 450 tomestones is just what we get in the first few hours of Tuesday from hunt trains before doing whatever else we want to do. It's almost barely a thought.
    (0)

  4. Yesterday 07:11 PM

  5. #24
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,666
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yimiko View Post
    For a long time, the weekly tome limit has been in place to keep people playing daily/weekly content, but it just doesn't really make much sense anymore. You subscribe by the month, and get a lower charge for more months at a time. How does forcing people to play week to week just to keep up their gear make sense?
    Furthermore, it's always limited people to one or two classes to "main." The game has more than 20 classes. Let people actually work towards their gear at their own pace, let them play as many classes as they wish without arbitrary time gated gear and tome restrictions. Just get rid of this old holdover of 450 tomes a week.
    Most people aren't paying on a six month basis, but the usual month to month. Without that restriction lulls like we've currently had would have even less reason to stay subbed. Not to mention, unlimited tomes would render their entire gear treadmill obsolete. After all, what purpose does a "catch up" patch serve if you already have access to the better gear? Likewise, crafting gear instantly becomes worthless since why buy i740 when two sets of roulettes nearly gives enough for anything except chest, legs or weapon?

    The 450 tome limit is absolutely a subscription incentive and there's zero chance they ever remove it. My only real issue is they should increase it in odd patches to go along with the whole "catch up" mindset. Alas, I suspect they still feel it's too much of an incentive to gamble.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #25
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Yoshi-P literally just said in the last week that the entire point of the game is "to get 450 tomestones every week".

    Far from getting rid of it, he's considering letting you buy mounts and other reward with it "because not everyone is interested in item level" and worried that competitors might beat him to doing this so he didn't reveal more.
    While I do think more uses for tomes would be a good thing for the weekly ones I do think this just hides the big issue with IL gear currently. Going from 7.2 into 7.3, sure you can start to cap your IL to the best you can get but the question is, why? There was no additional harder content added to the game that would require upgraded tome gear Deep Dungeon has it's own gear system and the only battle content added that helps with IL are the Extreme raid from MSQ and Monster Hunter. The Dev team needs to re-evaluate the way content is released because there is no reason why there should be this lul in content where your IL gains are just way to overtuned for the current content. There is at least use for the .4/.5 gear since that will carry you to about level XX7/ in the MSQ so you aren't constantly changing out gear every 2 levels but at the same time this gear rotation is just becoming a boring mechanic that shoudl be rethought. I"m not even asking for a full rehaul, I would just like to see accessories experimented with where they aren't just an IL boost and actually serve a unique purpose with gearing that isn't straight up make number bigger.
    (0)

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