I'm fine with the cap at first, but near the end of the patch they really should consider raising the amount like they use to (up to 900 iirc).


I'm fine with the cap at first, but near the end of the patch they really should consider raising the amount like they use to (up to 900 iirc).
They still do this tho? It was raised to 900 just before the release of DT in the past already.
The only thing I want SE to do is increase the max limit of poetics to 4k or even 5k since all old gear and relics require tons of them.


Nah I mean in-between, like now would have been a good time before the new ones come out.
But yes I agree with the poetics
The cap serves a purpose at the beginning of a raid tier, to keep raiders from getting all their gear right away, but in my opinion they need to raise the cap earlier and keep increasing it over time, or decrease the cost of the gear with each piece you buy. What if buying a tome chest piece gave a discount on the cost of the other tome chest pieces?
It would be a terrible idea to make people choose between gear and glamour. But I have been saying for years that the "uncapped" tomestones should go towards glamours and mounts. I think each patch we need like a 50k uncapped tomestone mount and/or glamour, akin to gemstones.Yoshi-P literally just said in the last week that the entire point of the game is "to get 450 tomestones every week".
Far from getting rid of it, he's considering letting you buy mounts and other reward with it "because not everyone is interested in item level" and worried that competitors might beat him to doing this so he didn't reveal more.
They go to relic weapons now, which are effectively just glam once they're a patch old.It would be a terrible idea to make people choose between gear and glamour. But I have been saying for years that the "uncapped" tomestones should go towards glamours and mounts. I think each patch we need like a 50k uncapped tomestone mount and/or glamour, akin to gemstones.

A lot of things in this game need to be unlocked or increased sooner: Savage Raids; Alliance; and Limited Tomestones for starters. I understand not wanting people to steamroll content week one, it increases the life of the content, but after so long it just doesn't make sense. Patch is less than a month away, what is it going to hurt at this point?





I could see that being a happy medium.The cap serves a purpose at the beginning of a raid tier, to keep raiders from getting all their gear right away, but in my opinion they need to raise the cap earlier and keep increasing it over time, or decrease the cost of the gear with each piece you buy. What if buying a tome chest piece gave a discount on the cost of the other tome chest pieces?
I was just saying this earlier today I would love to gear all my Jobs within a threshold of 4 Ilvl I have played a lot this patch (not Savage player) and got tanks to 759 and casters to 755 all my other jobs are all stuck at 750 and with the patch around the corner we litrally even with the current patch cadence as casual roulette player who probably does more content then the average savage player can't obtain maximum Ilvl on multiple jobs due to the Coins being locked behind the Weekly Alliance raid lock out if not removing weekly cap maybe increase the cap in the .5 patch or the .8 patch towards the end of the current cycle
I like this Idea
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