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  1. #1
    Player
    Yimiko's Avatar
    Join Date
    Aug 2014
    Location
    Uldah, monk first.
    Posts
    63
    Character
    Yimiko Hojo
    World
    Balmung
    Main Class
    Paladin Lv 100

    It seems like it's time to remove the tome limits

    For a long time, the weekly tome limit has been in place to keep people playing daily/weekly content, but it just doesn't really make much sense anymore. You subscribe by the month, and get a lower charge for more months at a time. How does forcing people to play week to week just to keep up their gear make sense?
    Furthermore, it's always limited people to one or two classes to "main." The game has more than 20 classes. Let people actually work towards their gear at their own pace, let them play as many classes as they wish without arbitrary time gated gear and tome restrictions. Just get rid of this old holdover of 450 tomes a week.
    (8)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,831
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Yoshi-P literally just said in the last week that the entire point of the game is "to get 450 tomestones every week".

    Far from getting rid of it, he's considering letting you buy mounts and other reward with it "because not everyone is interested in item level" and worried that competitors might beat him to doing this so he didn't reveal more.
    (12)

  3. #3
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,382
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Yoshi-P literally just said in the last week that the entire point of the game is "to get 450 tomestones every week".

    Far from getting rid of it, he's considering letting you buy mounts and other reward with it "because not everyone is interested in item level" and worried that competitors might beat him to doing this so he didn't reveal more.
    lol what
    if he actually said that i'm very concerned for the future of the game, so i'm gonna need a source buddy
    (3)

  4. #4
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,198
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reimmi View Post
    lol what
    if he actually said that i'm very concerned for the future of the game, so i'm gonna need a source buddy
    https://www.inven.co.kr/webzine/news/?news=311368

    (Roughly translated statement) :
    "In the current MMORPG, Final Fantasy14, there is a part of what users who play. It’s up to the players to decide how to play in the game. That's why we're trying to figure out how to make suggestions on the game side, help users find what they want to do, or easily tell them what kind of fun content they can do in a limited amount of time.

    In the absence of the user disposable time mentioned earlier, we think there is definitely something that we can propose. It is my will that I want to evolve the service in this regard. In the extreme, in fact, four hundred and fifty Allagan Tomestones may not make much sense to those who are not interested in item levels. Then you can think about the mounts, the cosmetics, and the direction in exchange for this.
    (2)

  5. #5
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    773
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Yoshi-P literally just said in the last week that the entire point of the game is "to get 450 tomestones every week".

    Far from getting rid of it, he's considering letting you buy mounts and other reward with it "because not everyone is interested in item level" and worried that competitors might beat him to doing this so he didn't reveal more.
    It would be a terrible idea to make people choose between gear and glamour. But I have been saying for years that the "uncapped" tomestones should go towards glamours and mounts. I think each patch we need like a 50k uncapped tomestone mount and/or glamour, akin to gemstones.
    (1)

  6. #6
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    341
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Raim View Post
    It would be a terrible idea to make people choose between gear and glamour. But I have been saying for years that the "uncapped" tomestones should go towards glamours and mounts. I think each patch we need like a 50k uncapped tomestone mount and/or glamour, akin to gemstones.
    They go to relic weapons now, which are effectively just glam once they're a patch old.
    (0)

  7. #7
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Yoshi-P literally just said in the last week that the entire point of the game is "to get 450 tomestones every week".

    Far from getting rid of it, he's considering letting you buy mounts and other reward with it "because not everyone is interested in item level" and worried that competitors might beat him to doing this so he didn't reveal more.
    While I do think more uses for tomes would be a good thing for the weekly ones I do think this just hides the big issue with IL gear currently. Going from 7.2 into 7.3, sure you can start to cap your IL to the best you can get but the question is, why? There was no additional harder content added to the game that would require upgraded tome gear Deep Dungeon has it's own gear system and the only battle content added that helps with IL are the Extreme raid from MSQ and Monster Hunter. The Dev team needs to re-evaluate the way content is released because there is no reason why there should be this lul in content where your IL gains are just way to overtuned for the current content. There is at least use for the .4/.5 gear since that will carry you to about level XX7/ in the MSQ so you aren't constantly changing out gear every 2 levels but at the same time this gear rotation is just becoming a boring mechanic that shoudl be rethought. I"m not even asking for a full rehaul, I would just like to see accessories experimented with where they aren't just an IL boost and actually serve a unique purpose with gearing that isn't straight up make number bigger.
    (0)

  8. #8
    Player
    Garruss's Avatar
    Join Date
    Aug 2013
    Posts
    192
    Character
    Shayla Shayla
    World
    Shiva
    Main Class
    Ninja Lv 100
    FF14 was not the first MMO to put weekly stops to progression, and I doubt it will be the last. It's a common thing.
    (10)

  9. #9
    Player
    KurisuCerrias's Avatar
    Join Date
    Jun 2024
    Posts
    5
    Character
    Kurisu Cerrias
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    In a sense it is protection from steamrolling the current hard content
    But having it in place for so long after it stops being relevant for the majority of players is annoying. It really should unlock on the next major patch
    (4)

  10. #10
    Player
    HammAndCheese's Avatar
    Join Date
    Aug 2025
    Location
    Limsa
    Posts
    23
    Character
    Hammy Fields
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    A lot of things in this game need to be unlocked or increased sooner: Savage Raids; Alliance; and Limited Tomestones for starters. I understand not wanting people to steamroll content week one, it increases the life of the content, but after so long it just doesn't make sense. Patch is less than a month away, what is it going to hurt at this point?
    (1)

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