It would also be useful in the game at large actually. When you want to gather mats for crafting its very annoying that the game tells you exactly where to mine or log something, but if its a drop you have to tab and google which mob it drops from and where to find it.- Introducing QoL like a bestiary that players would fill progressively as soon as they see an enemy cast something. I think it would be a much needed UI improvement that players could consult at will during a run before engaging an enemy they forgot everything about. Opening the wiki on a second screen no more.
PT has been the best piece of content they've added in Dawntrail for myself, so I completely disagree with the subject.
I do wish they'd add more to it, hard mode, roguelike mechanics, random quests, objectives, there's a ton of room to really make some fun content with REPLAYABILITY, something FFXIV sorely lacks.




I don't think your point of view and the OP's are mutually exclusive. PT is good content and probably the best so far in DT (since there is almost no competition but credit where credit is due), but it doesn't change the fact that it could be made better and more than just a reskin. You said it yourself, there is a lot of room for more roguelite mechanics, random quests, objectives, etc, which deep dungeon still lacks somewhat.PT has been the best piece of content they've added in Dawntrail for myself, so I completely disagree with the subject.
I do wish they'd add more to it, hard mode, roguelike mechanics, random quests, objectives, there's a ton of room to really make some fun content with REPLAYABILITY, something FFXIV sorely lacks.
Definitely the kind of things I had in mind yeahI enjoyed Pilgrims, but I think they could take more risks though. A rogue-like mode has the potential very fun if it was more truly random and you are able to become OP, or be placed in more ridiculous situations. I just feel like deep dungeon has too many guard rails on it and plays it too safe. For future renditions of this content they should make items and equipment you can pick up instead of just pomanders and make them have wacky effects to them, this alone could have so much replayability to it.
Like imagine if you could pick up a weapon that halfs your gcd, a helmet that makes you reflect magic damage by a % chance, a chest plate that makes all damage you take happen as DoT instead of at once, or boots that give you float status, making you immune to earth damage. Endless possibilities and funny stuff they could do with a little creativity.


It’s the midcore content we have been missing. I am hoping that the new variant dungeons also work as well or better than PT.PT has been the best piece of content they've added in Dawntrail for myself, so I completely disagree with the subject.
I do wish they'd add more to it, hard mode, roguelike mechanics, random quests, objectives, there's a ton of room to really make some fun content with REPLAYABILITY, something FFXIV sorely lacks.
I enjoyed Pilgrims, but I think they could take more risks though. A rogue-like mode has the potential very fun if it was more truly random and you are able to become OP, or be placed in more ridiculous situations. I just feel like deep dungeon has too many guard rails on it and plays it too safe. For future renditions of this content they should make items and equipment you can pick up instead of just pomanders and make them have wacky effects to them, this alone could have so much replayability to it.
Like imagine if you could pick up a weapon that halfs your gcd, a helmet that makes you reflect magic damage by a % chance, a chest plate that makes all damage you take happen as DoT instead of at once, or boots that give you float status, making you immune to earth damage. Endless possibilities and funny stuff they could do with a little creativity.
Last edited by Kelg; 11-19-2025 at 12:02 PM.
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