Quote Originally Posted by Yeonhee View Post
At some point, people need to understand that casual =/= braindead with absolutely no difficulty content. Being a casual player doesn't mean you are utterly unable to do anything remotely challenging. Just because some people are unwilling to put any thought and/or effort into doing something doesn't mean that thing needs to be changed. Balancing of normal/casual content should absolutely not be done around the lowest possible skill level.
Not chain dying because of design flow is different from not doing any efforts, especially in this case, where you can do all the effort you want, and, with some CE do a perfect fight and still die without heal. With the solution I proposed, people with no skill would still chain die, but those making just a few errors would not be punished because the heal changed into tank between fates.