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  1. #21
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,629
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    What content in OC does this actually refer to? Every encounter, at least outside of Forked Tower, that I can think of falls into the now-standard mold: moving away from the bad, and healing after unavoidable AoEs.
    I don't understand your comment. My comment was specifically referring to the unavoidable party wides or damage the OP and you are mentioning. It makes healers still relevant.
    And it generates issues in supposedly role agnostic content as the OP mentioned.

    Quote Originally Posted by hydralus View Post
    I swear you mention DDR in every post you make.
    And I will continue to do so, as many others have also been doing!
    What are you gonna do about it?
    (2)
    Secretly had a crush on Mao

  2. #22
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    159
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Phantom jobs should solve the issue here, the problem is that phantom jobs are mutually exclusive, meaning if you use mastered PH Knight to increase defense, you aren't able to actively train other PH Jobs. They could sort of solve this if they did what FFV did and shoved some of the mastered jobs passives and abilities into Freelancer.
    (2)

  3. #23
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,167
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Valence View Post
    I don't understand your comment. My comment was specifically referring to the unavoidable party wides or damage the OP and you are mentioning. It makes healers still relevant.
    And it generates issues in supposedly role agnostic content as the OP mentioned.



    And I will continue to do so, as many others have also been doing!
    What are you gonna do about it?
    I already called it out, which is about all I can do about it.
    What're you going to do when the game design continues as it has been for the past 7 years? Keep paying a subscription to complain? Let me know how that works out for you.

    As for the tank/DPS disparity I'm all for them reducing the damage of autoattacks and making most things one-hit kills regardless if you're DPS/tank. Make it like Pilgrim's where tanks are essentially just a crappier DPS.
    (0)
    Last edited by hydralus; Today at 04:54 AM.

  4. #24
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    487
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    The issue is that OC just doesn't offer any real healing or survival options for DPS.

    In Eureka, you could turn the elemental stats to defense, use Eurekan potions and also get the fairy buff regen. Plus NMs didn't really have much unavoidable damage.
    In Bozja, your defensive options were more limited without the elemental stats, but you could bring a wealth of Lost Actions for healing, potions and essences that boosted your survivability.
    OC just doesn't have the same. The special gear only increase your main damage dealing stat and the special stat that increase damage for PJ abilities. Sure, some PJs have healing or defense abilities, but at times you want to level other PJs.
    Just something like the Eurekan potions for a regen effect, or even a potion/essence that perhaps traded some damage dealt for a damage taken buff would do wonders for DPS.
    (3)

  5. #25
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,629
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by hydralus View Post
    I already called it out, which is about all I can do about it.
    What're you going to do when the game design continues as it has been for the past 7 years? Keep paying a subscription to complain? Let me know how that works out for you.
    What, you think I'm only subbed to post there?

    Quote Originally Posted by hydralus View Post
    As for the tank/DPS disparity I'm all for them reducing the damage of autoattacks and making most things one-hit kills regardless if you're DPS/tank. Make it like Pilgrim's where tanks are essentially just a crappier DPS.
    Sounds hella fun.
    (0)
    Secretly had a crush on Mao

  6. #26
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,175
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valence View Post
    My comment was specifically referring to the unavoidable party wides or damage the OP and you are mentioning. It makes healers still relevant. And it generates issues in supposedly role agnostic content as the OP mentioned.
    Is Occult Cresent supposed to be role agnostic? I admit that I might have missed that citation.

    That aside, scheduled, unavoidable raidwides are basically "DDR slop" as you like to call it. Holding that up as an example that makes "healers still relevant" is like saying bosses having HP bars makes "DPS still relevant." Technically true, but meaningless in terms of interesting gameplay.
    (0)

  7. #27
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,795
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Is Occult Cresent supposed to be role agnostic? I admit that I might have missed that citation.

    That aside, scheduled, unavoidable raidwides are basically "DDR slop" as you like to call it. Holding that up as an example that makes "healers still relevant" is like saying bosses having HP bars makes "DPS still relevant." Technically true, but meaningless in terms of interesting gameplay.
    I think it’s more people expected OC to be role agnostic because it’s basically built that way but then they just decided to not actually do anything with it

    Take Bozja but instead of bringing particular lost actions you instead bring a “job” to compliment your actual job. Playing a DPS? Bring a tank job for more survivability. Etc

    However every phantom job is just a flavour of do more damage without accounting for how “every phantom job is a DPS increase” tilts in favour of doing everything as a tank
    (1)

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