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  1. #31
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    352
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    I don't run dungeons anymore as a healer. It's not fun. Alliance and normal raids are okay since there is always a couple of new people failing mechanics, that's when you actually have to do something about it. Otherwise healer just spams 1 button. Not good gameplay. And since Healers are necessary for roulettes, this needs to be fixed.
    (7)

  2. #32
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,811
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Va_L View Post
    Warriors can't heal current endgame content this is a spurious argument. Expert dungeons are not endgame content they are a joke.
    Expert dungeons are what you find at the end of the game, when you've completed all of the MSQ. So technically, they are endgame content.

    They are relevant for attaining high amounts of the weekly-cap tomestones used for gear progression, and before we had hunt trains, were arguably the most efficient method for attaining them and are still favored by many.
    You can't use Nascent and Bloodwheting at the same time.
    Not that problematic given its 25s cooldown and the fact you could use another mit + Equilibrium so that you can use Nascent on someone else. Plus, Nascent provides some amount of self heal anyway. If you really can't use Nascent you can use Shake It Off.
    Shake it off is not useful on a single target without burning multiple other cool downs, it specifically is a raid utility spell.
    This is not my experience. Shake It Off restores HP at 300 potency, and applies a regen at 100 potency. Upon using it I had a 14k heal, followed by a regen tick of 4.9k. These crit at like 27k and 7k respectively.

    It may not get them full without a lot of crits, but their health won't be on the brink and will have a shield as well for any immediate attacks before flash is back up.
    Warrior is good at keeping itself alive, this is a tanks damn job
    Maybe it is now, but it did not used to be. Tanks job used to be to survive tank busters or mob packs by using mit, but this was in conjunction with the healer using heals. Far enough in the past, when the holy trinity functioned correctly, a tank did need to use mit to survive TBs and packs but they also needed healer assistance to continue to survive after that.
    (6)

  3. #33
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    574
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Va_L View Post
    Warrior is good at keeping itself alive, this is a tanks damn job,
    I disagree. A tank's job is to not die, it's a subtle but important difference, it's the healer's job to keep people alive (tank included).

    WAR being an outlier, there is a serious problem in the balance of content, healers and tanks: "Normal" content doesn't do nearly enough damage for the amount of sustain tanks have, this I have come to consider is actually the biggest of the issues, and is fixable simply by upping the amount of damage that enemies in general (but especially bosses) do. Bosses (dungeon, trial and raid) also do damage conveniently in time with big cooldowns which on the one hand makes it easier to heal but on the other hand means that usually a healer (blue or green) can ignore the damage completely because innate regen will take care of it, failing that you just press a big button and heal the lot off next time a raidwide goes out. In other words: In a party of halfway competent people healing is at best a waste of a GCD.

    Then we come to tanks, who not only have the tools to not die (per their role) but to actively heal themselves - which is the healer's job, it's there in the title. Now, I'm not saying healing can't be mitigation - it can and I like the idea, but tanks at this point do not have healing as mitigation they have healing as restoration and it's not in isolated cases (such as clemency and living dead, both of which I approve of) but as part of PLD's standard rotation is 1600 potency (that's TWO cure 2s) in it's blade combo. WAR has Bloodwhetting/Nascent Flash; 400x3 potency in isolation isn't so offensive but these cooldowns are not just 1200 potency, they're 1200 potency times the number of enemies hit by those three GCDs and they're multiplicable by WAR's multiple healing buffs and to make it worse, such a massive effect has a mere 25s cooldown. No job, much less a tank, should have what routinely functions as a benediction every 25 seconds, that's hatter levels of madness.

    To those who would say "But you can run content without tanks or with only dps", yes you can but that doesn't make it right. That just shines more light on the fact that content in this game has such glaring balance issues that need to be fixed.
    (14)

  4. #34
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    This is why 4 man content is a problem. In high end 4 man content taking anything not PLD or WAR you are pretty much grieving because of the amount of self healing those two tanks have is light years ahead of the other two tanks.

    This is why 8+ man content is huge for healers because that is where their value shines the most. Bloodwhetting was a mistake because it forced devs to give PLD more healing which made them give GNB and DRK a little bit of more healing.
    (1)

  5. #35
    Player
    NaoSen's Avatar
    Join Date
    Jul 2021
    Posts
    208
    Character
    Nao Sen
    World
    Twintania
    Main Class
    Culinarian Lv 100
    Balancing around normal content is pointless, it's no challenge content that you want to blow through as fast as possible and going by what happens when new experts come out (A fresh cry of X dungeon is too hard) if they were made challenging the level of crying would be huge.

    Hopefully in future fun normal content will exist.
    (0)

  6. #36
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,856
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    If the balance of normal content doesn’t matter then why are people so opposed to nerfing tanks in a way that doesn’t affect them in high end content (like you know BW only being one heal per GCD)

    Or the reverse, can WHM have holy’s stun never drop off, that would be so much fun for the WHM who cares it makes the tanks totally redundant right
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #37
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    521
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by WillIrishclover View Post
    sometimes it feels like some Healers act like WARs and Paladins punched them in the face in how they post on here..
    Considering they got constantly re-packaged buffs that were re-sold to them per expansion, job mechanics & responsibility removed and/or given to other roles, lobotomization of the role so strong it spread to the other roles/battle content, I cannot blame the posters for writing in a manner that resembles being only 1 yalm away from snapping.
    (6)

  8. #38
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,189
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    A tank's job is to not die
    Eh, not quite. A tank's job is to take the damage instead of letting it hit anyone else in the party. That is why PLD's Cover makes sense. It is an ability that is otherwise completely antithetical to the PLD (the tank) "not dying."

    The fact that a tank becomes the default target for damage merely by turning on their stance is one problem.

    The fact that a tank can "take the damage" indefinitely because of their mitigations and self-heals is separate problem.
    (7)

  9. #39
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,547
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Va_L View Post
    Warriors can't heal current endgame content this is a spurious argument. Expert dungeons are not endgame content they are a joke.

    You can't use Nascent and Bloodwheting at the same time. Shake it off is not useful on a single target without burning multiple other cool downs, it specifically is a raid utility spell.

    Warrior is good at keeping itself alive, this is a tanks damn job, but can only keep a second target alive if they and that second target play perfectly.
    Everything they can heal with has a minimum 30 second cd so without already knowing the fights front to back and both they and the other player not making any mistakes they die.

    Doing DPS IS in fact as much your job as healing is theirs. Every job has a secondary role of some kind due to solo content being a thing.
    The no healer ultimate and savage runs would like to have a word with you.
    (9)

  10. #40
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    542
    Character
    Lorna Louvia
    World
    Lamia
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Who’s fun here though
    The people who play Warrior, obviously. I actually wouldn't be stunned if it's one of the most popular to cap even if most players don't like it because of what a jack of all trades it in in practice.

    I totally get the mentality to that doing a massive nerf to a perfectly functioning and beloved job for the sake of other jobs of an entirely different role and playstyle feels very wrong.

    And the devs say time and time again that they HATE to do playstyle changing nerfs, and just went over that with the heat placed upon Pictomancer after FRU.
    (1)

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