So I've been seeing the "Healer not needed." comments again when people start talking about warrior.

As a healer main I kinda take issue with this, If another job is able to completely invalidate the existence of a role I actively enjoy.. Then it's kinda pointless to play that role and thus leaves me with one less thing to enjoy.

Enter stage right: Warrior.

Warrior has 2 HoT's in the form of equilibrium's buff and shake it off's secondary effect, one massive heal (again in the form of equilibrium), A party member heal in the form of nascent flash, and a self heal/shield/damage reduction in the form of bloodwhetting.

That just feels like too much at this point, feels as though SE might as well make my role (healer) into a DPS job and give every single job a self-heal, just remove the holy trinity at this rate.

I really didn't want to contribute to the "Healer strike" mentality that I saw back at dawntrail launch but at the same time it really is an issue people downplay.

Warrior needs a complete rework for the sake of the rest of the games balance.