I do know that the reactivity of the potions you can pick up on Crystalline Conflict maps has been improved, even though it's still far from satisfactory - for example one time out of two if you dash through a potion, sometimes you'll get it, sometimes you'll just skip it.
However, beyond this, the main major issue I have with this is that there is no way to know who is going to get the potion. You end up constantly in stupid situations where 2, 3 or more players of both teams stand stupidly over the same potion spawn all hoping to get it when it's about to come back, for one player to be picked among all of them seemingly at random, which feels absolutely arbitrary and frustrating. This really often leads to a feeling of "I didn't get it, guess I die lol".
This is the exact same problem on Cloud Nine map with the chocobo feathers by the way, extremely frustrating gamble without knowing if you'll get it or the other player will.
Ultimately I don't have an answer for this, I'm just asking the devs to try and do something about that. It's just dumb that you have to gamble over a potion. That sometimes the enemy gets it for literally no more reason than sometimes it's you. Sometimes it's the player trying to stay alive that will get it, and sometimes it's the people chasing them down. It's nonsensical.
Perhaps a solution for potions would be to have a priority system that could follow different options:
1) The first player to get into the potion's radius gets registered for when the potion spawns next unless they leave the radius before. It's a fair system I think, but potentially muddled by the server movement refresh tick that makes you think you're ahead of someone when you're actually behind them, and even moreso at high latency, so you'd still end up with many situations of players going for it thinking they came to the potion first, but in reality were last, leading to more frustration.
2) Each potion is attributed to a team, meaning that the potions on one side of the map are prioritized for Astra, and the other potions have priority for Umbra. This means that in the case of multiple players standing over a potion spawn waiting for a potion to drop, the players belonging to the team of the side the potion "belongs to" would get priority for it. For instance, you're playing as Astra and defending on your side of the map, you go for a potion there, and a player from Umbra goes to stand over it with you, then you'll get priority because that potion is on "your side".
I do prefer the second option a lot more personally, even though it gives obviously a slight defender's advantage. Good thing is, all the maps we currently have don't have easily accessible potions for teams right in their respawn with the exception of Bayside that has two of them, but Bayside is small enough that the defender's advantage there is one of the least prominent.


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